In the history of personal computing, we often discuss the great pioneers who brought digital computing from the universities and the state to ordinary people, companies like Apple, Tandy, Commodore, Atari. These companies, which had big successes in the late 1970s and through the mid 1980s, did succeed in exposing millions of people to computer technology. But these non-PC compatible computers did not become ubiquitous household items, they were very expensive and offered little assistance for day-to-day non-business activities. The PC became dominant in the late 1980s in the US market and not too many years afterward in the rest of the world. One of the key players in that success was Packard Bell, and in this blog post I will talk about the company and my recent experience with one of its PCs.
Friday, December 24, 2021
Sunday, December 19, 2021
Nintendo Board and Chip Manufacture and Third Parties
I have often read that Nintendo, as of the Nintendo Entertainment System and everything thereafter, made all cartridges for its systems and required third parties to buy chips, board and other raw materials from them in order to have their software run on Nintendo's systems. While this was often true, the rule was not an absolute one and at times exceptions were made.
Nintendo does not make anything, it does not construct silicon wafers, it does not extrude plastic into molds, it does not own factories or fabrication plants which do these things. Nintendo designs and patents chips and products, but turning those designs into reality is a function of contractors. Obviously Nintendo has to work closely with those contractors to ensure its designs can translate into workable devices, but it is not correct to say that Nintendo really "made cartridges". In this article we will look at instances where Nintendo permitted third party cartridges to be made.
Monday, November 29, 2021
Reconstructing a "Lost" Version of The Phantom of the Opera in HD
I sometimes like to think of fan-based restorations of classic films, whether they are of a Godzilla film, a Walt Disney classic short or Star Wars, as the culmination of film restoration. The Internet and broadband has fueled talented creators to take films from whatever sources they can find and make something even better than the studios which made or have rights to these films did or could. I have talked about this subject before and in the recent past I have done a few minor projects myself. Unfortunately due to the nature of the films such projects often cannot be shared publicly. My most recent project is safe enough to share and touches upon a subject I have discussed in the past, the 1925 version of The Phantom of the Opera. Specifically my goal was recreate the first version of Phantom I ever saw, the Killiam Film Classic release. Sit back and let's go over why this release was significant, how it entered my notice and how I restored it to what I hope will be seen as its "proper glory."
Sunday, October 10, 2021
Apple II Composite Artifact Color - NTSC, PAL and Filters
The Apple II computer are unique in that not only was it the first home computer ever released to the mass market, it was the first computer released to support color graphics, all the way back in 1977. It worked by exploiting quirks in the NTSC color system called artifact color which TVs were attempting to suppress. The design of the Apple II was so solid that its color works rather well on almost anything that can accept a composite signal, even today. But the color method used did not translate to PAL countries and later improvements to color filtering could modify the colors shown. In this article, let's take a deep dive into how artifact color works on the Apple II and how it was adapted for systems where artifact color could not exist and how artifacts can change according to the display technology inside a display.
Sunday, October 3, 2021
The EverDrive GG X7 - The Only Game Gear Flash Cart You'll Ever Need?
![]() |
| The EverDrive GG X7, courtesy of Krikzz |
Around two years ago, I bought a Game Gear and a TV Tuner off eBay. The Game Gear was sold as non-working, and after some time I fixed it by recapping the unit. That was not a fun process. However, once I did so I had a fully working Game Gear with almost no games to play on it :( I am a big fan of krikzz products, but for the longest time the only product he sold for the Game Gear was the flash memory based EverDrive GG. Last year he finally released the ram based EverDrive GG X7, and I recently purchased one and will give you my thoughts about it here.
Friday, September 3, 2021
Lag Testing on a Budget
Keeping input and display latency to a minimum is very important when playing any kind of vintage video game which relies to some extent on reflexes. There are some methods which can test display lag of any display, like the Time Sleuth or the Leo Bodnar Display Lag Testers. Other methods may require running the same software on two consoles at the same time or connecting one console to two displays via splitters and adapters. Testing controller latency often requires wiring up an LED or shooting video of a screen and button pressing at a very high frame rate. These methods tend to be expensive, but what if we consider an approach that is likely to be inexpensive and perhaps cost you nothing?


