When playing classic video games on non-original hardware, one should always be conscious for the amount of extra lag that method may offer over the original hardware. Along with accuracy, latency is one of the most important tangible benefits (versus of using original hardware and display technology (CRTs) over emulators and current display technology (LCDs). Latency has always existed in some form, and in this article I will give an overview on how latency has evolved over time.
Additionally, the use of FPGA chips to simulate original hardware has become increasingly popular over the past five years. FPGAs can offer the benefit of lower latency compared to traditional software based emulation and can offer a high degree of accuracy by using relatively inexpensive hardware. FPGAs are not without their singular issues, and in this article I will go over some of the issues with using FPGAs as a replacement for original hardware.






