Friday, September 3, 2021
Is there a Doctor in the Game Console? - The Venus Turbo Doctor 6M
Sunday, June 13, 2021
Making Your Famicom into the Best Famicom it can be : A/V Mods Done Right
Modifying the RF-Only Famicom to output separate video and audio is nothing new, people have been doing it since the 1980s. But many mods I have seen involved video circuits of dubious quality, drilling and cutting into aged plastic and difficult to reverse without replacement parts. In this blog post I will go over what I believe are the best ways to modify your Famicom for AV output.
Sunday, March 28, 2021
Family BASIC - Putting the "Computer" into the Family Computer
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| Courtesy of Wikipedia (taken by Evan Amos) |
When Nintendo released its first console, the Famicom, the full name of the system was the Nintendo Family Computer. In the early 1980s the line between video game consoles and home computers was a fuzzy one. Some consoles, like the Odyssey^2 had a full (membrane) keyboard but were more like video game consoles. Some computers like the Commodore 64 had a full-travel keyboard and a disk drive but could also play games via its Expansion Port. At the Famicom's launch in 1983, the only software available for the machine were arcade game ports. By the next year (1984) Nintendo had released a new product for the Family Computer which was intended to do more than just play another video game. This product was released as Family BASIC on July 21, 1984, but was only released in Japan. Did it succeed in turning the Famicom into a Family Computer?
Sunday, December 13, 2020
Life After Death - The Unlicensed Market for NES and Famicom Games after their Lifespan
Monday, November 23, 2020
FPGA NES and Famicom Solutions' Mapper Support Matrices
Saturday, August 15, 2020
Early Efforts at Online Interaction on Nintendo Consoles
We tend to think that Nintendo consoles first entered the online arena with the GameCube, its Modem and Broadband Adapters and Phantasy Star Online. In the west, this is the case, but every Nintendo home and portable console (except that hunk of eye-straining junk called the Virtual Boy) has had some way to access the non-local world. Sometimes these methods were first party supported, sometimes third-party exclusives and there was even an unlicensed publisher or two in the mix. This blog entry will give an overview of the subject. I will describe briefly each device or method, As this blog entry's purpose is not meant to give a comprehensive review of each of these devices. I will include links for more information to sites and videos with more information.
Tuesday, April 21, 2020
Fixing NES Headers and Converting them to NES 2.0 : Putting Theory into Practice!
There has to be an easier way, right?
The task of manual fixing isn't slight.
Well, if you read further now,
I'll be happy to tell you how.
Thursday, April 9, 2020
The NES and Famicom Accurate Cartridge Information Database
Monday, October 28, 2019
Nintendo's 8-bit Obsession with Golf
Tuesday, September 11, 2018
Exciting Developments for NES ROMs
Saturday, August 18, 2018
Investigating the Games on the NES, Famicom and SNES Classic Editions
Friday, July 27, 2018
Product Review Potpourri
Wednesday, January 10, 2018
Famicom & NES - Simple Tweaks to Restore Audio Balance Levels
Saturday, August 5, 2017
Unusual Famicom Saving Methods
Friday, August 4, 2017
Famicom Expansion Audio Overview
Monday, June 19, 2017
Official Variations of the Nintendo 8-bit NES/Famicom Console Hardware
Sunday, June 4, 2017
NES and Famicom Controller Compatibility Issues and AV Famicom Microphone Mod
Nintendo's controllers were to come with a D-pad and four buttons. These were originally hard-wired in the Famicom but would have required at least nine wires if wired by the traditional parallel standard. Moreover, if they wanted to use other kinds of peripherals, they may have found that difficult. To cut down on wires, Nintendo decided to use a serial method for reading buttons. This also allowed for more varied expansion, as will be discussed below.
Friday, May 26, 2017
HDMI Solutions for the NES - Mid 2017 Edition
Saturday, October 1, 2016
Nintendo Mini Mania Redux - The Classic Mini Family Computer
Nintendo has released another retro-themed surprise. Back in July, Nintendo announced the NES Classic Edition/NES Mini, an emulation box containing 30 classic NES games. Here is the original trailer for it : https://www.youtube.com/watch?v=qAGVilt3Rls I discussed it here :
http://nerdlypleasures.blogspot.com/2016/07/nes-classic-editionnes-mini-nintendos.html
Yesterday, Nintendo announced a Famicom version for the Japanese market. Like the NES Mini, the "Classic Mini Family Computer" is a miniature replica of a Famicom with a power and a reset button. It also has 30 games and will cost 5,980 Yen, which is close to the NES Mini's $59.99 price. It is going to be released on the same day as the NES Mini, November 11, 2016. While the official trailer is in Japanese, the visuals are self-explanatory :
Sunday, September 25, 2016
Accessible Good Famicom Games
http://nerdlypleasures.blogspot.com/2016/04/worth-loading-times-famicom-disk-system.html
The first list is of games that are English-friendly. These games do not use a lot of Japanese text and what text there is is not essential to completing the game. Most of these games have translation patches as well. Many tend to be simpler games, namely shooters and platformers :


