Sunday, January 29, 2023

CGA and "Intended", "Incidental" and "Just Plain Wrong" Graphics

When IBM released its Color/Graphics Adapter card as one of the two display adapters supported by the IBM PC Model 5150 when it launched in August of 1981, it offered two video output options, RGB video and composite video. RGB video offered much sharper text and purer colors than composite video but required expensive and special monitors. Composite video would work with any color monitor or TV and had the unique ability to offer more colors via artifact color. The CGA output both types of video at the same time. In a sense every game that supports CGA supports both RGB and Composite color, but that does not mean that every game will look the way the graphics artists intended the game to look. In this article we will discuss some examples of the "Intended" look versus the "Incidental" look of CGA gaming graphics. 

Friday, January 13, 2023

The X-Station Optical Drive Emulator : The Key to the Sony PlayStation's Library

The Sony PlayStation (PSX)'s impact on console gaming cannot be understated.  It was extremely successful, defining its generation of consoles.  It was the first truly successful gaming console to rely on optical discs.  It popularized removable memory card storage, which permitted progress or configuration data to be saved for virtually every game.  The controller design also saw improvements in the form of dual shoulder buttons for each side and later the dual shock analog sticks.  The movement to CDs allowed more games to be published, the US PlayStation library alone amounts to approximately 1,500 distinct games.  Exploring the vastness of the PlayStation library on an original PlayStation has now been made relatively easy thanks to the rise of Optical Drive Emulators (ODEs).  In today's blog post I am going to talk about the X-Station ODE, a modification which opens your PSX to the vastness of PSX gaming.