Wednesday, September 1, 2021
Nintendo, Sega and the World Outside Japan and North America - Accommodating Non-English Speakers
Friday, May 7, 2021
RetroUSB AVS : The Affordable NES FPGA Console
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| RetroUSB AVS, courtesy of RetroUSB.com |
The NES is undoubtedly the most cloned video game system ever, and in the 2010s FPGA technology had decreased in price to the point where it was affordable to implement retro video game systems on an FPGA. The RetroUSB AVS was the first NES FPGA console made available to the public, and while I have discussed it before on this blog, I have not done a full review of the AVS because I never had one in my possession before. That changed recently thanks to a friend of mine who let me borrow his for testing and review. As this console is almost five years old at this point and is the only NES FPGA console you can currently pre-order, I think it is time to see where it has progressed and how well it has held up over the years compared to more recent competition.
Sunday, December 13, 2020
Life After Death - The Unlicensed Market for NES and Famicom Games after their Lifespan
Monday, November 23, 2020
FPGA NES and Famicom Solutions' Mapper Support Matrices
Saturday, August 15, 2020
Early Efforts at Online Interaction on Nintendo Consoles
We tend to think that Nintendo consoles first entered the online arena with the GameCube, its Modem and Broadband Adapters and Phantasy Star Online. In the west, this is the case, but every Nintendo home and portable console (except that hunk of eye-straining junk called the Virtual Boy) has had some way to access the non-local world. Sometimes these methods were first party supported, sometimes third-party exclusives and there was even an unlicensed publisher or two in the mix. This blog entry will give an overview of the subject. I will describe briefly each device or method, As this blog entry's purpose is not meant to give a comprehensive review of each of these devices. I will include links for more information to sites and videos with more information.
Sunday, July 26, 2020
2.4G on Controllers for your Vintage Consoles 2020 Edition
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| Trinity |
Tuesday, April 21, 2020
Fixing NES Headers and Converting them to NES 2.0 : Putting Theory into Practice!
There has to be an easier way, right?
The task of manual fixing isn't slight.
Well, if you read further now,
I'll be happy to tell you how.
Thursday, April 9, 2020
The NES and Famicom Accurate Cartridge Information Database
Saturday, April 4, 2020
The Taiwanese Connection - The Source for Many Unlicensed NES/Famicom Games
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| Joy Van - Twin Eagle |
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| AVE - Double Strike |
Taiwan was called one of the four Asian Tigers (with Singapore, South Korea and Hong Kong), small countries which had developed economically very rapidly after from the 1960s to the present to compete with much larger countries. Taiwan embraced technology, creating chip fabrication plants and becoming indispensable to the PC revolution. Video game consoles were hardly overlooked by the island, and Nintendo was the largest publisher of console video games in Asia. There was no protection system in place for the Nintendo Famicom, so Taiwan programming firms began developing unlicensed games for that console around 1986.
At the same time, Nintendo was becoming the largest publisher of video games in North America thanks to the success of the NES. Third parties were naturally attracted to the increasingly successful system, but Nintendo was a hard business partner. Nintendo required companies to buy cartridges manufactured by Nintendo, required cartridge orders in large unit quantities, limited the number of cartridges a company could release in a year and scrutinized the content of the games to be published. After Tengen showed that it was possible to develop and release cartridges without Nintendo's sanction, other companies like AVE and Color Dreams entered the market as unlicensed publishers. But they needed games to sell and the number of programmers who could handle Nintendo's console were limited, so sometimes they turned to Taiwan.
Thursday, January 16, 2020
Product Review : Retro-bit's Metal Storm NES Re-release
I have often in conversation referred to retro-bit as one of the "Four Horsemen of the Retro-Gaming Apocalypse", one of four well-known companies (Hyperkin, atgames and Gamerz-Tek) that have consistently released garbage retro video game products over the years. They are hardly alone among lousy retro gaming product makers, but they are the most prominent. Hyperkin can put out a decent controller, so I guess it has graduated, just barely, from the "Horsemen". Can retro-bit do the same with its release of Metal Storm? Let's find out.
Monday, October 28, 2019
Nintendo's 8-bit Obsession with Golf
Sunday, July 21, 2019
Of Bytes and Borders
Sunday, November 4, 2018
Newly-Made High Quality Controllers for Vintage Consoles
Tuesday, September 11, 2018
Exciting Developments for NES ROMs
Saturday, August 18, 2018
Investigating the Games on the NES, Famicom and SNES Classic Editions
Monday, October 16, 2017
NES Clones Reversed Duty Cycles - Why you should Reject them
Friday, September 22, 2017
From Adventure to Zelda - Influences and Common Themes
When Atari released Adventure in 1980, most players had never seen anything like it before. Seven years later when Nintendo released The Legend of Zelda, again it seemed that most players had never seen anything like it before. But when you start to compare the two games, there are many common design elements in both. In this blog entry, we will take a look at them.
Monday, June 19, 2017
Official Variations of the Nintendo 8-bit NES/Famicom Console Hardware
Sunday, June 4, 2017
NES and Famicom Controller Compatibility Issues and AV Famicom Microphone Mod
Nintendo's controllers were to come with a D-pad and four buttons. These were originally hard-wired in the Famicom but would have required at least nine wires if wired by the traditional parallel standard. Moreover, if they wanted to use other kinds of peripherals, they may have found that difficult. To cut down on wires, Nintendo decided to use a serial method for reading buttons. This also allowed for more varied expansion, as will be discussed below.





