Sunday, October 10, 2021

Apple II Composite Artifact Color - NTSC, PAL and Filters

The Apple II computer are unique in that not only was it the first home computer ever released to the mass market, it was the first computer released to support color graphics, all the way back in 1977.  It worked by exploiting quirks in the NTSC color system called artifact color which TVs were attempting to suppress.  The design of the Apple II was so solid that its color works rather well on almost anything that can accept a composite signal, even today.  But the color method used did not translate to PAL countries and later improvements to color filtering could modify the colors shown.  In this article, let's take a deep dive into how artifact color works on the Apple II and how it was adapted for systems where artifact color could not exist and how artifacts can change according to the display technology inside a display.  

Sunday, October 3, 2021

The EverDrive GG X7 - The Only Game Gear Flash Cart You'll Ever Need?

The EverDrive GG X7, courtesy of Krikzz

Around two years ago, I bought a Game Gear and a TV Tuner off eBay.  The Game Gear was sold as non-working, and after some time I fixed it by recapping the unit.  That was not a fun process.  However, once I did so I had a fully working Game Gear with almost no games to play on it :(  I am a big fan of krikzz products, but for the longest time the only product he sold for the Game Gear was the flash memory based  EverDrive GG.  Last year he finally released the ram based EverDrive GG X7, and I recently purchased one and will give you my thoughts about it here.

Friday, September 3, 2021

Lag Testing on a Budget

Keeping input and display latency to a minimum is very important when playing any kind of vintage video game which relies to some extent on reflexes.  There are some methods which can test display lag of any display, like the Time Sleuth or the Leo Bodnar Display Lag Testers.  Other methods may require running the same software on two consoles at the same time or connecting one console to two displays via splitters and adapters.  Testing controller latency often requires wiring up an LED or shooting video of a screen and button pressing at a very high frame rate.  These methods tend to be expensive, but what if we consider an approach that is likely to be inexpensive and perhaps cost you nothing?

Is there a Doctor in the Game Console? - The Venus Turbo Doctor 6M

Taiwan may or may not have been the birthplace of commercial video game piracy, but it certainly has a strong claim to have been its nursery.  When video games skyrocketed in popularity in Southeastern Asia with the Famicom, it seemed as through the entire island of Taiwan wanted to cash in on the efforts of the Japanese.  Taiwan was the first source of unlicensed Famicom clones and pirate cartridges.  But cartridges were expensive to make, even for Taiwan fabs and the larger games were not very profitable to clone.  Then Nintendo handed the pirates a gift, the Famicom Disk System.  But as it turned out this was a gift that kept on giving.  While copying FDS games was child's play for the organized pirates, they saw in the FDS an opportunity to pirate to go beyond games originally released on disk. They created "RAM cartridges", hardware devices that worked with the Famicom and the Disk System to permit cartridge games put on disk to work.  In this blog entry, I will describe my personal experiences with one such device, the Venus Turbo Game Doctor 6M.

Wednesday, September 1, 2021

Nintendo, Sega and the World Outside Japan and North America - Accommodating Non-English Speakers

Early on, most video games did not need to be translated because the amount of text used in these games was very limited.  Some games, like RPGs, were an exception but by and large most games from the pre-crash era used English when they needed to convey information in the written form.  Even games made by Japanese companies, unless the game was for a Japanese game like Go, Mahjong or Shogi, English was the norm for the simple text messages.  

When console games were large enough to hold a significant amount of text and able totell a story, then for the games that were developed in Japan most or all of the game would tend to use Japanese text.  When these games were released in North America the Japanese text would be translated into English, generally with some simplification for 8-bit and 16-bit console titles.  But when tongues other than English had to be accommodated, things got interesting.

Monday, August 23, 2021

Custom Game Boy Design - Revitalizing Broken or Hard to See Portable Systems

It is a fact that the original Game Boy, its four widely available successors and its contemporary competitors had many excellent games but some truly awful screens by modern standards.  Handheld screen technology has advanced extraordinarily far since the rose-tinted glass days of 1989.  Today modding kits are available to fix or "upgrade" these machines with replacement screens, so let me discuss my own experiences with one.  

Friday, August 13, 2021

Digital Joysticks and the Apple II

The Apple II had thousands of games released during its long life-span, and from its first game, Breakout (later known as "Brick Out" and "Little Brick Out"), many of them used analog controllers like paddles and joysticks.  Other home computers and consoles used digital joysticks, which were often better for single-screen games than analog devices.  During the Apple II's commercial life, there were a few attempts to bring digital joystick support to the computer.  When it became a retro-computing machine, there have been a few more homebrew hardware efforts to bring digital input to older games.  This article will give an overview of attempts both old and new.

Monday, August 2, 2021

Bad Keyboard Switch Designs & Quirky Keys of the Past

Having good switches in today's keyboards is taken for granted.  Except for laptops, any computer can be blessed by a keyboard with mechanical switches or good rubber dome switches.  In the old days of computing this was not always the case.  There were many fine keyswitch designs back in the day, IBM buckling spring, Alps switches, leaf spring switches, hall effect, beam spring, magnetic reed.  But this blog post is not about them.  The 70s and 80s also had many bad keyswitch designs too, so let's identify some of them and where they reared their ugly heads.

Additionally, some keyboard had keys which functioned unusually given the keyboards of today.  We'll take a look at some of those as well.