|Full Box Contents (courtesy of TheFloppyDisk.com)|
|Shore of Wonder|
|Loom Theme||Swan Lake Name||Location in Swan Lake||Notes|
|Overture||Scène: Moderato||Act II, Numbers 10 & 14||Roland MT-32 Only|
|Opening/Loom Island||Pas de Trois: Intrada/Allegro||Act I, Number 4, Movement 1|
|The Elders/Closing||Danse des Petit Cygnes: Moderato||Act IV, Number 27|
|Crystalguard/Glassmakers||Danse des Cygnets: Allegro Moderato||Act II, Number 13, Movement 4|
|Meadow/Shepherds||Pas D'action||Act I, Number 6|
|Forge/Blacksmiths||Pas de Trois: Moderato||Act I, Number 4, Movement 4|
|Cathedral/Clerics||Pas de Trois: Andante Sostenuto||Act I, Number 4, Movement 2|
|Final Confrontation/Dead Ones||Scène: Moderato||Act II, Numbers 10 & 14||More of an arrangement|
LOOM may have been intended (depending on when Moriarty commented on the matter) to be the first part of a trilogy of games or the trilogy was left open as an option. The second game was going to be called Forge and feature the adventures of Rusty Nailbender to try and save his guild. The third game was going to be called The Fold and follows the adventures of Fleece Firmflanks to try to restore the world. However, Moriarty and his team were busy working on other projects and the drive was not there at LucasArts to complete the trilogy and eventually the moment had passed. However, there were guilds and drafts mentioned in the written materials and the game which were not used in LOOM, perhaps the sequels may have used some of these ideas.
Guilds mentioned in the Book of Patterns or in the game and not featured include :
There are twelve guild symbols used for the copy protection :a quill pen in an inkpot, a crook with a sheep, a spinning loom, a pair of scissors, a drinking goblet, a toy horse, a T-square, a three-pronged staff, an abacus, a hammer and anvil, a wavy line and a magnifying glass. I would suggest these represent Career Politicians, Shepherds, Weavers, Tailors, Vintners, Toymakers, Architects, Clerics, Statisticians, Blacksmiths, Seismologists (or Mages) and Psychotherapists.
Drafts mentioned in the Book of Patterns but not used in the game include :
The drafts use the musical notes across a scale from C-C'. You can use sixteen drafts in the game. Two drafts, Opening and Transcendence, do not change from game to game, but the rest do. All the other drafts have three possible note combinations. However, you only need to write down only eight drafts to get to the end of the game.
Roland Stereo Soundtrack by George Alistair Sanger and David Warhol
AdLib™ Soundtrack by Eric Hammond
CMS Stereo Soundtrack by Eric Hammond
Tandy Soundtrack by Dave Hayes and David Warhol
IBM PC Soundtrack by Dave Hayes and David Warhol
|Hetchel as a Swan|
Tandy Edition by Aric Wilmunder (if running the game on a Tandy 1000 computer), otherwise
IBM PC Edition by Aric Wilmunder
It is no accident that the Elders are named Atropos, Clothos and Lachesis, which are the names of the three Fates of Greek Mythology. Like the Greek Fates, who dictate the destiny of every mortal from birth to death, the Elders control access to the Loom, which contains the pattern of all life and death in its threads. The Greek Clotho uses a Distaff and Spindle to spin the thread of life. The Loom Clothos is the least hostile of the Elders to Hetchel. The Greek Lachesis measures the thread of life with a rod, while the Loom Lachesis is the one to denounce Hetchel, implying her thread has reached its end Finally, the Greek Atropos cuts the thread of life, indicating the doom of the person. Elder Atropos from Loom is the the one who casts the draft of Transcendence on Hetchel, symbolically ending her physical life.
|Rusty Nailbender as a Ghost|
|Lady Cygna Threadbare|
|Loom FM Towns|
|Loom PC CD (Aspect Ratio Corrected)|
|Anything else you want to know?|