Saturday, March 14, 2026

The Ultimate Commodore 64? - The Commodore 64 Ultimate Review

The original Commodore 64 had a pretty long run for a computing platform, released in 1982 and discontinued in 1994. Its fortunes mirrored that of the company which developed it as Commodore achieved its greatest success with the C64 and never quite managed to achieve a similar level of market dominance thereafter. Now there is a new Commodore 64, the Commodore C64 Ultimate, which promises to be an end-all, be-all solution to running C64 software on a platform worthy of the Commodore legacy. Today, having had a chance to play with one for about a week, I can put those claims to the test.

Thursday, March 12, 2026

Neverwinter Nights: The Original's Workings

Neverwinter Nights was released by SSI and America Online in March, 1991 and discontinued on July 19, 1997. This game was an adaptation of SSI's Gold Box engine to support online multiplayer. The Advanced Dungeons and Dragons 1st Edition ruleset were used as a basis for the engine. It is notable as the first graphical massively multiplayer online role playing game. The engine on which it was built was designed for a single player, so how did it work as a multiplayer game? This blog will attempt to answer that question and give all the information about how the game ran over time which is still available.

Sunday, March 1, 2026

Observations on Early Versions of Wizardry


Wizardry is the first role playing game to make a substantial, widespread impact on video gaming. First released for the Apple II in 1981, it spawned many, many ports, sequels and spinoffs. Its origins tend to be obscured by later releases and re-releases, so in this blog article I will discuss what made the features of Wizardry as it was first released to the public so interesting.