Sunday, August 3, 2025

The New ModRetro Chromatic & Accessories


Last year the company known as ModRetro released an FPGA-based Game Boy and Game Boy Color handheld console. Those consoles were advertised as limited editions and sold out on the ModRetro website. I bought and reviewed one and had an overall favorable opinion of the device. Now eight months have passed and ModRetro is releasing not only a new batch of consoles but also accessories for all Chromatic consoles. I ordered a new console and the new accessories to put them to the test. What has changed? Are there improvements?

The New Chromatic

Let me start with what has not changed. When you order a console the items you get in the box will be the same: the console, 3xAA ModRetro-branded batteries and the Tetris cartridge (which I reviewed separately). That is about it in terms of what is unchanged. Even the box for the new units is slightly redesigned. The old box showed off games that were available for sale on the ModRetro site, but the new box shows screens for a game called "Mega - The Viper Wars" that either does not exist or has not been released.

When the console was originally released last year its price was $199.00 regardless of color or markings. Six standard color variations were offered on the site and with either English or Japanese markings. There was a GameStop variant for sale on GameStop's site and a "Logan Paul" edition sold on the ModRetro site. Both variants were priced at $199.00 but only had an English marking option. All these consoles have a "1st EDITION" marking on them.

The new edition of the Chromatic console is offered for a base price of $199.99 and in all the standard colors (Midnight, Wave, Leaf, Inferno, Volt, Bubblegum) plus a new Cloud color (very SNES-like color scheme). Only English console label markings are available for this edition. These are only available from the ModRetro site. These new Chromatics no longer have a "1st EDITION" marking and only have two color stripes on the bottom left-hand corner of the console instead of three. The middle stripe is gone and the end stripes no longer straddle the edge of the console. This should reduce wear as these colors are printed over the magnesium alloy shell.

The new edition of the Chromatic comes with a Gorilla Glass screen in the base model. An upgrade to a Sapphire Glass screen is available for an extra $100.00. All 1st Edition Chromatics, including the GameStop exclusive, came with Sapphire Glass screens. The Sapphire Glass screens have a small "SAPPHIRE" marking below the bottom of the active display. The GameStop variant is still available for purchase at the original $199.00 price, so if you want a Sapphire Glass screen and do not want to pay the premium, you can still buy that variant at the time of writing.

The main advertised difference between the Gorilla Glass and Sapphire Glass screens is the hardness of the screen. Gorilla Glass comes between 6-8 on the Mohs scale, Sapphire Glass between 7-8. The Mohs scale measures scratch resistance but Gorilla Glass is officially rated with a Vickers Pyramid number, which measures the impact on the screen. Most generations of Gorilla Glass measure between 550-650HV. In short, Sapphire Glass is harder and heavier than Gorilla Glass and offers superior scratch resistance but Gorilla Glass is cheaper and is less prone to shattering on impact.


Comparing both displays, both are equal to my eye in terms of clarity. Gorilla offers slightly superior brightness than Sapphire at the same brightness levels but there is more backlight bleed from Gorilla. Gorilla is less reflective, which may be important if you are in a setting with a lot of ambient or bright light. If in sunlight, find some shade and you should have a nearly equivalent experience with either screen.

The internals bear a comment or two, but there are some improvements. There is one less screw needed to unscrew in order to get the mainboard out of the case. The D-pad trace near the pivot has been moved enough that the pivot cannot wear against it and break the trace. My new Chromatic's mainboard has a microSD card slot soldered onto the board whereas the old Chromatic's only had pads.

There are other minor changes from the old consoles to the new ones. The black RF shield in the back is thicker. The gaps between the power switch and IR window and the shell are tighter. You are also less likely to get a scuffed IR window due to a softer liner used in the new Chromatic's box. The battery cover no longer has the rubber pads on the sides to help hold in the batteries. The metal tabs on the battery cover are in different places and thicker. The bottom of the new enclosure has a plastic piece screwed in to help latch the battery cover. There is a slight ridge or lip behind the volume wheel on the new Chromatic's bottom shell. 

The speaker on the new Chromatic can reach a significantly higher volume than the old Chromatic. However, there is still a lot of noise when both the audio jack and the USB port is connected to the same PC. This makes streaming video and audio less than ideal because the console cannot transmit audio over USB. 

There are slight improvements to the build quality. There is no roughness around the power LED. There were no scuffs on the plastic bits like the IR window or the Tetris cartridge that came with my console. The EverDrive GB X7 worked fine with the new Chromatic.

Accessories

In addition to the new consoles, ModRetro is offering three new accessories, all in their own boxes or packaging with the same colorful, cutesy style as the console's box.

The long-awaited "Rechargeable Power Core" (the battery pack announced alongside the original Chromatic) is finally available for $29.99. The battery pack was mentioned with the initial announcements of the Chromatic but has been MIA until now. This pack fits into the battery compartment of any Chromatic, no tools required, and can be charged by the USB Type-C connector. There are contacts in the battery cavity to make contact with the battery pack and the battery can be easily removed for instances when the console will not see use. This limits unnecessary drain from the battery pack.

The Chromatic can use standard Alkaline, Lithium or rechargeable AA batteries (three required) but cannot charge the latter. ModRetro claims 16 hours of gameplay on a full charge and recharging takes 2-5 hours. These numbers are dependent on the game being played and the power source connected to the Chromatic, respectively. The battery has a 2250mAh capacity and adds about 1.5 oz to the weight (no more than AA batteries) of the Chromatic. It comes with a braided USB Type-C to USB Type-C charging cable, 3.25 feet long.

The second new accessory is a link cable, sold for $14.99. I believe ModRetro made their own so they would not have to listen to customer complaining of flaky vintage cables or poor quality modern cables or have to recommend Analogue's link cable. The Analogue link cable is high quality but it is a competitor's product. Unlike the Analogue link cable the Chromatic link cable does not have a switch for GBA compatibility. GBA link cables are wired differently from GB/GBC cables and require a switch to support GBA and GB/GBC consoles. The Chromatic Link cable is advertised at 6.5 feet, which is slightly longer than Analogue's 4.75 feet. It is also a braided cable as opposed to the plastic sheathed cables from everyone else. Analogue's cable also supports GBA multiplayer and the original Nintendo GBA link cables were shorter than the 8-bit link cables.

The ModRetro site says that its link cable is not compatible with the original Game Boy but that is not the whole story. The Game Boy DMG connector is only physically different from the link cable connector on the later 8-bit Game Boys. The same cables are used for the Game Boy Pocket, Super Game Boy 2 and Game Boy Color. The Game Boy Advance, Game Boy Advance SP, Game Boy Player and Analogue Pocket are compatible with these cables when playing Game Boy or Game Boy Color games. Nintendo made an adapter, DMG-14, that can convert the smaller GBP/GBC plug into the larger DMG plug. I was able to play a multiplayer game of F-1 Race between the Chromatic, the ModRetro link cable and a DMG-14 in an original Game Boy. I had no trouble using the ModRetro link cable, even with the Game Boy Printer. The link cables are compatible with non-Chromatics.

The final new accessory is the Mod Kit, also $14.99. This includes 9 pairs of A & B buttons, 2 D-Pads, 2 D-Pad Membranes, 4 button membranes, a Start and a Select button, an IR Window, a Power Switch and a Menu button. There is also included some stickers, a double ended bit driver with a 3.8mm security screw bit and a tri-wing bit and an end cap for the bit driver. These parts can be used to customize the look and feel of the cartridge or to fix broken parts. One set of membranes have a softer action press than the other. One of the D-Pads has a short pivot post and the other has a longer pivot post. Once you start breaking open the cardboard covering the back of the blister pack, you will need to find a new way to store these parts.

Button colors are subjective but the big improvement here is the longer D-Pad stem. This eliminated the issue of being able to press opposite directions, which can break some games. The black membranes are supposed to be softer than the gray ones, but I have not noticed much of a difference in the short time I have used them. The included screwdriver is magnetized.

The Koss Porta Pro headphones are still available but only in the standard six color variations. Speaking of Chromatic, there is no red or violet/purple console available or green, blue or yellow buttons in the ModKit. (A red Chromatic was shown during the Classic Tetris World Championship event last year.) I think ModRetro might come up a little short in its spectrum-encompassing branding.

The Chromatic's box states "Designed in California, Assembled in Mexico." The packaging for the Chromatic accessories says "Designed in California, Made in China." It is likely that the "assembly" on the console's box means the assembly line functions of putting the console together (placing the buttons and membranes, screwing in the PCB and shell) and putting it in its box, not soldering electronic components to the PCB. It is more likely that board soldering is done in China but Mexico is not impossible.

Firmware Update v3.2

The new Chromatic and the Battery Pack tell you to update your firmware and give you stickers with QR codes to do this. There last firmware for the Chromatic was released on May 21 (v3.2), so you do not need to rush out to update your old Chromatic if you have updated it since then. My new Chromatic was on the latest firmware out of the box but that may not always be the case going forward. Make sure to update your Tetris cartridge, just in case. ModRetro keeps a changelog documenting updates for any games it sells.

The v3.2 firmware update brought many fixes to the platform but the webcam-identified video based output now no longer uses the RGB color space but the YUV color space with 4:2:2 chroma subsampling. This results in blurrier color but makes the "webcam" compatible with macOS and Discord, as a ModRetro representative explained. Black and white and grayscale are unaffected and still perfectly sharp. The captures I made of the system with launch day firmware are as sharp as a tack. ModRetro is looking at workarounds to the problem but the firmware upgrade tool does not allow for downgrading firmware. See the link above for details on how to downgrade the firmware (it is not easy).

There is a change to the Chromatic's custom color palettes for monochrome games. The Right + A + B palette is unchanged from prior firmware but the Left + A + B now evokes a Game Boy Light. Another newer option in the menu allows for smooth transitions. This is useful in a game like The Legend of Zelda: Link's Awakening where there is a lot of flicker when Link goes in and out of houses, caves and labyrinths. 

 Conclusion

The new Chromatic offers some quality of life improvements over the old Chromatic. The screens are not so different that you may feel left with second best if you do not fork over the extra $100 for the Sapphire screen. The accessories improve on the console experience. At this point the console's only major flaw is one of its main advertising points, the USB video capture. At present the capture is fuzzier than it needs to be on the horizontal axis and audio quality is bad if it is connected to a line input to the same PC that is capturing video. Connecting just the line in to the PC without the USB connection allows for high quality audio capture, for what it is worth. This can be fixed in software by permitting USB video and audio capture together as a proper capture device, but this has to be implemented by Gowin, the maker of the FPGA, in its development kit. If this is done the Chromatic would be far better for streaming and capturing GB and GBC gameplay than it currently is.

I bought my new Chromatic and one of each of the accessories on July 10 and received my console on July 31. As a prior Chromatic owner I received a 15% off coupon, before it my order was $259.96, after application it was $230.95 (including $9.99 shipping).

In terms of FPGA handheld placement, the new Chromatic is still well-behind the Analogue Pocket in terms of features and value for money. If I did not have a Pocket I would much rather use the Chromatic over the FunnyPlaying FPGBC. The Chromatic's screen is incredible, bright, sharp, 1:1 pixel resolution (no scaling) and no lag. The simulation quality is excellent and the cartridge slot is deep enough to keep your original cartridges firmly in place. If you want a modern way to play your Game Boy and Game Boy Color cartridges on the go, the Chromatic is the best option after the Analogue Pocket in my opinion.

Tuesday, June 24, 2025

The Famicom Top 100 List, Brought to you by Famitsu

Number 100: Gradius II - Number 1: Dragon Quest III

To commemorate the Famicom's 20th anniversary, Famitsu released a special DVD celebrating the console and its games. The main feature on the disc is a top 100 countdown, listing the most popular Famicom games. The list is a fascinating look into the tastes of the Famicom's original audience and the only one of its kind. Let's break it down today.

Sunday, June 22, 2025

DOS Commands Across Home Computers: Apple, IBM & Commodore

To those people familiar with the MS-DOS command prompt, have you ever wondered how similar tasks are accomplished with non-PC compatible systems? Well, I am one of those people and I have wondered, so I have written this blog article to compare common disk operations with the DOS for the IBM PC, the Apple II and the Commodore 64 (and VIC-20) to compare how these tasks might or might not be accomplished on each system.

Tuesday, June 3, 2025

Godzilla & Criterion - The Monster vs. The Premier Boutique Label

The Criterion Collection is a well-known boutique distributor of aesthetically-interesting films on physical media. The company releases films that have had some significant artistic or cultural merit and has released well-over 1,000 films on disc. Its releases span the world's cinema, it has distributed films from every civilized continent on the planet. Japanese films are no exception and of course the biggest cultural icon that Japanese live-action cinema is Godzilla. Even if you may debate the artistic merits of the Godzilla films, they indisputably have had a significant cultural impact over the last 71 years. Criterion has released films in the Godzilla series on four separate occasions. In this blog article we will take the deepest dive into its releases, both the positives and negatives.

Sunday, June 1, 2025

Tandy 1000 EX & HX vs. Color Computer 3 vs. Commodore 128 vs. Apple IIc - Which is the Better All-in-One?

In the calendar year of 1986 Tandy introduced two all-in-one computers, the Tandy 1000 EX and the Tandy Color Computer 3. Both were competitively priced at $799.00 and $219.95, respectively. At first the budget-conscious consumer may have chosen the CoCo 3 over the EX. By the next year the price of the EX had dropped by $100 while the Tandy 1000 HX took its prior price. At the same time the CoCo 3 dropped in price by $20, where it would stay until it was discontinued in 1990. The HX would displace the EX and eventually fall to $699 before it was also discontinued in 1990. In this article we will compare the features of these all-in-ones feature by feature and try to determine which would have really been the better purchase.

Friday, May 23, 2025

The 1977 Trinity - Which Computer is the Best Buy?

The 1977 Trinity, Courtesy of Wikipedia, Image by Timothy Colegrove

Consider that you have been transported back in time to the heady and hot summer of 1977. You are wanting one of these new "personal computers" that you see advertised in Popular Mechanics and Byte Magazine. Maybe you've seen an ad from Radio Shack. Perhaps you saw a flyer from that pocket calculator company called Commodore. Or you are a hobbyist frustrated with time sharing on the local college's PDP-10 and want a microcomputer of your very own. After you've seen Star Wars for the third time, you want to be part of the computer age. You have three choices, which will you chose? Let's break down the Apple II, Tandy Radio Shack TSR-80 and the Commodore PET 2001 and see how they might factor into a buyer's decision.

Tuesday, May 6, 2025

Is the Original Tandy Color Computer Worth your Gaming Time?

Courtesy of Wikipedia

Tandy Corporation's first home computer was the TRS-80, released in 1977. The TRS-80 was fairly affordably priced for its time but limited to monochrome text and extremely blocky semigraphics. 1979 saw the release of the TRS-80 Model II, a business machine with an 8" floppy disk drive incompatible with the previous computer or the budget of a middle-class family. With color computer systems like the Atari 400 and TI-99/4 being released in the late 1970s, Tandy realized that if it wanted to have any chance of capturing the growing home market for personal computers, it would need to offer a low-cost model with colorful graphics and a family-friendly appeal. Fortunately it had an ace up its sleeve in the form of the thousands of Radio Shack company and franchise stores dispersed across the United States and Canada that could sell a lower cost computer. That computer turned out to be the TRS-80 Color Computer, released in 1980. Having recently acquired one, let me go over some of its features and quirks.

Monday, April 7, 2025

Comparison of Comic Book Reproduction Editions - Teenage Mutant Ninja Turtles #1 vs. Cerebus #1

As regular readers of this blog should no doubt be aware of by now, I have had a resurgent interest in comic books. There is nothing quite like holding and reading stapled pieces of folded paper together that tell a story with pictures and word balloons. Recently I have discussed both the Teenage Mutant Ninja Turtles and Cerebus the Aardvark. Now let's compare a pair of recent authorized reproduction editions of the first issue of each series.

Monday, March 31, 2025

Cerebus the Aardvark Early Issues and Reprints

Since I have gone through the early years of TMNT I thought I would touch upon some highlights of one of the comics which inspired TMNT, Cerebus the Aardvark. Cerebus was created by one David Victor Sim with issue #1 premiering in December, 1977. The book ended with issue #300 in March, 2004. The comic was self-published and Dave Sim set up his own company, Aardvark-Vanaheim, to publish the comic. This blog entry will devote itself to distinguishing features made through the end of the main series. Another blog entry may look into similar features after that period.

Wednesday, March 12, 2025

Revision after Revision - Evolution of Classic Dungeons and Dragons

The Classic or non-Advanced Dungeons and Dragons game had a remarkably long life. Arguably first introduced with the Basic Set in July, 1977, products were made for the Classic game line until 1996. Unlike other editions of the game, the Classic game did not remain almost immutable and unchanged throughout its lifetime. In this blog article we will consider how the game evolved over time.

Wednesday, February 26, 2025

The Failed Kickstarter - Legal Ramifications

Crowdfunding is a very useful tool to help a creative, whether that creative is a single artist, a pair of complementary inventors or a small group of designers, obtain access to the money needed to produce something and bring it to people willing to buy it. Some campaigns become very successful, some just barely meet their funding goals and some fail to get funded. Today we are looking what can happen in the legal sense when a project meets its funding goal but fails to deliver on promised backer rewards.

Friday, February 21, 2025

Holmes D&D-era Dice Replica Review

Holmes Dice, courtesy of eBay

Dice have a very long history, humans have been using them to play games, as parts of a game or to generate randomness since prerecorded history. While the 6-sided cube or hexahedron (d6) has always been the most popular die shape used, it is not the only shape used to generate random numbers. It and other four platonic solids, the 4-sided Tetrahederon (d4), the 8-sided Octahedron (d10), the 12-sided Dodecahedron (d12) and the 20-sided Icoashedron, have long histories in this application. It is their earliest employment in role playing games, namely those dice originally sold for Dungeons and Dragons and included with its original (Holmes) Basic Set, which interests me and the ability to replicate that experience at a reasonable cost. Today I will explore the history of the so-called "Holmes Dice" and two such products which aim to do so.

Saturday, February 15, 2025

Early TMNT Comic Book Printing and Reprinting Features

The early issues of Mirage Studio's Teenage Mutant Ninja Turtles comic book have been very collectible for a long time. Like many successful comic books, TMNT has had most of its early issues reprinted and made available regularly if not continuously since its debut in 1984. In this article I would like to discuss some issues regarding the reprinting of the various black and white comic books published by Mirage Studios during the 20th Century,

Friday, February 7, 2025

Wireless Controller Duel - 8bitdo N30 2.4g vs. Retro-bit Origin8

Wireless NES controllers are nothing new but good ones are more recent. Wireless controllers contemporary with the NES were generally infrared based, which meant that they had to be within a direct line of sight to a receiver and within only a rather limited range and angle from the receiver. They also had high latency as the infrared pulses took milliseconds to transmit a full controller packet. More modern solutions use a 2.4g or Bluetooth receiver. Today we are going to compare a newcomer to the NES controller scene, the Retro-bit Origin8, to the reigning 2.4g NES controller champion, the 8bitdo N30 2.4g.

Monday, January 27, 2025

Universal Studios' Dracula and Frankenstein's Entry into the Public Domain

2027 should be a big year for fans of Universal Classic Horror Films, as both Dracula and Frankenstein, both being released in 1931, should enter the public domain on January 1 of that year. But maybe Dracula's entry into to public domain may not be as soon as you might think.