I sometimes like to think of fan-based restorations of classic films, whether they are of a Godzilla film, a Walt Disney classic short or Star Wars, as the culmination of film restoration. The Internet and broadband has fueled talented creators to take films from whatever sources they can find and make something even better than the studios which made or have rights to these films did or could. I have talked about this subject before and in the recent past I have done a few minor projects myself. Unfortunately due to the nature of the films such projects often cannot be shared publicly. My most recent project is safe enough to share and touches upon a subject I have discussed in the past, the 1925 version of The Phantom of the Opera. Specifically my goal was recreate the first version of Phantom I ever saw, the Killiam Film Classic release. Sit back and let's go over why this release was significant, how it entered my notice and how I restored it to what I hope will be seen as its "proper glory."
Monday, November 29, 2021
Sunday, October 10, 2021
Apple II Composite Artifact Color - NTSC, PAL and Filters
The Apple II computer are unique in that not only was it the first home computer ever released to the mass market, it was the first computer released to support color graphics, all the way back in 1977. It worked by exploiting quirks in the NTSC color system called artifact color which TVs were attempting to suppress. The design of the Apple II was so solid that its color works rather well on almost anything that can accept a composite signal, even today. But the color method used did not translate to PAL countries and later improvements to color filtering could modify the colors shown. In this article, let's take a deep dive into how artifact color works on the Apple II and how it was adapted for systems where artifact color could not exist and how artifacts can change according to the display technology inside a display.
Sunday, October 3, 2021
The EverDrive GG X7 - The Only Game Gear Flash Cart You'll Ever Need?
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| The EverDrive GG X7, courtesy of Krikzz |
Around two years ago, I bought a Game Gear and a TV Tuner off eBay. The Game Gear was sold as non-working, and after some time I fixed it by recapping the unit. That was not a fun process. However, once I did so I had a fully working Game Gear with almost no games to play on it :( I am a big fan of krikzz products, but for the longest time the only product he sold for the Game Gear was the flash memory based EverDrive GG. Last year he finally released the ram based EverDrive GG X7, and I recently purchased one and will give you my thoughts about it here.
Friday, September 3, 2021
Lag Testing on a Budget
Keeping input and display latency to a minimum is very important when playing any kind of vintage video game which relies to some extent on reflexes. There are some methods which can test display lag of any display, like the Time Sleuth or the Leo Bodnar Display Lag Testers. Other methods may require running the same software on two consoles at the same time or connecting one console to two displays via splitters and adapters. Testing controller latency often requires wiring up an LED or shooting video of a screen and button pressing at a very high frame rate. These methods tend to be expensive, but what if we consider an approach that is likely to be inexpensive and perhaps cost you nothing?
Is there a Doctor in the Game Console? - The Venus Turbo Doctor 6M
Wednesday, September 1, 2021
Nintendo, Sega and the World Outside Japan and North America - Accommodating Non-English Speakers
Monday, August 23, 2021
Custom Game Boy Design - Revitalizing Broken or Hard to See Portable Systems
Friday, August 13, 2021
Digital Joysticks and the Apple II
The Apple II had thousands of games released during its long life-span, and from its first game, Breakout (later known as "Brick Out" and "Little Brick Out"), many of them used analog controllers like paddles and joysticks. Other home computers and consoles used digital joysticks, which were often better for single-screen games than analog devices. During the Apple II's commercial life, there were a few attempts to bring digital joystick support to the computer. When it became a retro-computing machine, there have been a few more homebrew hardware efforts to bring digital input to older games. This article will give an overview of attempts both old and new.


