Wireless NES controllers are nothing new but good ones are more recent. Wireless controllers contemporary with the NES were generally infrared based, which meant that they had to be within a direct line of sight to a receiver and within only a rather limited range and angle from the receiver. They also had high latency as the infrared pulses took milliseconds to transmit a full controller packet. More modern solutions use a 2.4g or Bluetooth receiver. Today we are going to compare a newcomer to the NES controller scene, the Retro-bit Origin8, to the reigning 2.4g NES controller champion, the 8bitdo N30 2.4g.
Friday, February 7, 2025
Saturday, October 28, 2023
The Unofficial Enhanced NESs - Continuing On where Nintendo Left Off
As we all know, Nintendo introduced the Famicom in 1983, ported it to the west as the Nintendo Entertainment System in 1985 and after the last licensed games were released in 1993-94 Nintendo retired the system. But that does not mean that the hardware underlying the system was dead, the hardware was widely cloned and cartridges were still being made for it. Some companies decided develop the hardware further by adding new capabilities, such as new graphics modes and more sound channels, to work with games that would look less primitive than those that could only take advantage of 1983-era chip designs. Let's take a look at some of these approaches in this blog article.
Wednesday, March 16, 2022
The Official Nintendo Player's Guide - Review of the First US-Based NES Game Guide
When the NES was just starting out in 1985 and 1986, there really was not a whole lot of information available about the games for the system other than TV and magazine ads and the manuals, advertisements and posters included with the games. At the beginning of 1987, Nintendo began publishing a subscription newsletter called the Nintendo Fun Club. Priced at $2.50 an issue and continually improving for its seven issues before Nintendo expanded the magazine to become Nintendo Power, it was one way by which Nintendo could connect with its ever-growing audience of fans and game players. The magazine began by offering tips and previews for the latest games, but the early issues were fairly limited in their ability to provide a comprehensive look into more than one game per issue. So Nintendo advertised a special book in its later issues of the Fun Club, The Official Nintendo Player's Guide, copyright 1987. In this blog post I will take a look at it and its significance to Nintendo's history.
Sunday, December 19, 2021
Nintendo Board and Chip Manufacture and Third Parties
I have often read that Nintendo, as of the Nintendo Entertainment System and everything thereafter, made all cartridges for its systems and required third parties to buy chips, board and other raw materials from them in order to have their software run on Nintendo's systems. While this was often true, the rule was not an absolute one and at times exceptions were made.
Nintendo does not make anything, it does not construct silicon wafers, it does not extrude plastic into molds, it does not own factories or fabrication plants which do these things. Nintendo designs and patents chips and products, but turning those designs into reality is a function of contractors. Obviously Nintendo has to work closely with those contractors to ensure its designs can translate into workable devices, but it is not correct to say that Nintendo really "made cartridges". In this article we will look at instances where Nintendo permitted third party cartridges to be made.
Wednesday, September 1, 2021
Nintendo, Sega and the World Outside Japan and North America - Accommodating Non-English Speakers
Friday, May 7, 2021
RetroUSB AVS : The Affordable NES FPGA Console
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RetroUSB AVS, courtesy of RetroUSB.com |
The NES is undoubtedly the most cloned video game system ever, and in the 2010s FPGA technology had decreased in price to the point where it was affordable to implement retro video game systems on an FPGA. The RetroUSB AVS was the first NES FPGA console made available to the public, and while I have discussed it before on this blog, I have not done a full review of the AVS because I never had one in my possession before. That changed recently thanks to a friend of mine who let me borrow his for testing and review. As this console is almost five years old at this point and is the only NES FPGA console you can currently pre-order, I think it is time to see where it has progressed and how well it has held up over the years compared to more recent competition.
Sunday, December 13, 2020
Life After Death - The Unlicensed Market for NES and Famicom Games after their Lifespan
Monday, November 23, 2020
FPGA NES and Famicom Solutions' Mapper Support Matrices
Saturday, August 15, 2020
Early Efforts at Online Interaction on Nintendo Consoles
We tend to think that Nintendo consoles first entered the online arena with the GameCube, its Modem and Broadband Adapters and Phantasy Star Online. In the west, this is the case, but every Nintendo home and portable console (except that hunk of eye-straining junk called the Virtual Boy) has had some way to access the non-local world. Sometimes these methods were first party supported, sometimes third-party exclusives and there was even an unlicensed publisher or two in the mix. This blog entry will give an overview of the subject. I will describe briefly each device or method, As this blog entry's purpose is not meant to give a comprehensive review of each of these devices. I will include links for more information to sites and videos with more information.
Sunday, July 26, 2020
2.4G on Controllers for your Vintage Consoles 2020 Edition
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Trinity |
Tuesday, April 21, 2020
Fixing NES Headers and Converting them to NES 2.0 : Putting Theory into Practice!
There has to be an easier way, right?
The task of manual fixing isn't slight.
Well, if you read further now,
I'll be happy to tell you how.
Thursday, April 9, 2020
The NES and Famicom Accurate Cartridge Information Database
Saturday, April 4, 2020
The Taiwanese Connection - The Source for Many Unlicensed NES/Famicom Games
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Joy Van - Twin Eagle |
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AVE - Double Strike |
Taiwan was called one of the four Asian Tigers (with Singapore, South Korea and Hong Kong), small countries which had developed economically very rapidly after from the 1960s to the present to compete with much larger countries. Taiwan embraced technology, creating chip fabrication plants and becoming indispensable to the PC revolution. Video game consoles were hardly overlooked by the island, and Nintendo was the largest publisher of console video games in Asia. There was no protection system in place for the Nintendo Famicom, so Taiwan programming firms began developing unlicensed games for that console around 1986.
At the same time, Nintendo was becoming the largest publisher of video games in North America thanks to the success of the NES. Third parties were naturally attracted to the increasingly successful system, but Nintendo was a hard business partner. Nintendo required companies to buy cartridges manufactured by Nintendo, required cartridge orders in large unit quantities, limited the number of cartridges a company could release in a year and scrutinized the content of the games to be published. After Tengen showed that it was possible to develop and release cartridges without Nintendo's sanction, other companies like AVE and Color Dreams entered the market as unlicensed publishers. But they needed games to sell and the number of programmers who could handle Nintendo's console were limited, so sometimes they turned to Taiwan.
Thursday, January 16, 2020
Product Review : Retro-bit's Metal Storm NES Re-release
I have often in conversation referred to retro-bit as one of the "Four Horsemen of the Retro-Gaming Apocalypse", one of four well-known companies (Hyperkin, atgames and Gamerz-Tek) that have consistently released garbage retro video game products over the years. They are hardly alone among lousy retro gaming product makers, but they are the most prominent. Hyperkin can put out a decent controller, so I guess it has graduated, just barely, from the "Horsemen". Can retro-bit do the same with its release of Metal Storm? Let's find out.