When Dungeons and Dragons was released in 1974, the presentation was very hobbyist-oriented. The box containing the three little brown books was serviceable enough but the woodgrain pattern and the less than professional artwork on the cover or inside the booklets, combined with the near-inscrutability of the early rules and limited distribution undoubtedly limited its appeal. Further products would have to stand out beyond what might be expected in a hobby shop or wargaming bookshelf in order to have broader appeal. Let's see how TSR accomplished this goal.
At this time TSR employed two major artists, David C. Sutherland III and David Trampier. They were responsible for the bulk of the artwork produced for TSR products from 1977-1980. Sutherland received the assignment to make an illustration for TSR's introductory D&D product, the Basic Set, released in July 1977. This product was designed to be sold in bookstores, toy stores, department store and whatever retailer TSR could convince to stock the product. It had to grab the customer's attention, convey something about the game and there was no room for amateur hour artwork. He would produce a color painting which would be transferred to the box in full color. The artwork would wrap around the four sides of the top box, and this was the result:
![]() |
| Taken from TSR Archive |
The cover has a bit of irony to it. The Basic Rules only cover character levels one to three. Unless the red dragon shown is one of the younger members of its species, there is little likelihood that a pair of third level characters will be able to defeat it. The entry on dragons in the rulebook which comes with the Basic Set states as much. Maybe the small wings are a suggestion that the dragon is youthful and thus potentially can be overcome. Pictures of the original painting and a recreation of the box with the artwork wrapped around on the sides can be found on Zenopus Archives. In another blog article on that site, it is speculated that Sutherland's painting was inspired by previous paintings of the dragon Smaug from The Hobbit.
The next D&D product to sport a full cover color would be the Advanced Dungeon and Dragons Monster Manual released in December 1977. The assignment was again given to Sutherland, and here is what he produced:
The next year (June 1978) saw the release of the Players Handbook, and for the first time Trampier earns the cover art. His artwork has been deemed iconic:
For the final book in the core rulebook set, Sutherland is back with a more sophisticated piece than his 1977 efforts:
The giant efreet, huge with well-defined musculature and yellow suns for pupils, looks positively terrifying. His sword looks like it could cleave all three adventurers with one swing. The scale makes the efreet look like the King Kong of AD&D. An efreet is on the cover of the 3.5e Dungeon Masters Guide II. The adventurers on the ground look similar to those shown on the Basic Set but mercifully the mage no longer wears a pointy hat. For the first time a (rather attractive) woman is shown on the cover and while caught in the elemental fiend's hand she is shown not to be helpless.
Inside the Dungeon Masters Guide on page 2 under the Foreword are are two sentences which describe cover image: "Cover: The book cover painting shows an encounter between three adventurers and an efreet on the Elemental Plane of Fire. The fabled City of Brass can be seen floating over a flame-swept sea of oil." The city does look like one which you might imagine would be within the Elemental Plane of Fire. The architecture is alien, often byzantine and very shiny. Spires and peaks abound, suggesting jets of flame even when there are none visible. The sea of oil, the little dragon-like creature wrapped around the banister and a Viking-inspired ship on it helps sell the idea that this place is rather hostile to humans.
Wraparound artwork in RPGs is uncommon but always impressive when done. There are difficulties with it, care must be taken that the important parts of the art is not lost within the folds before the spine or the edges of the book. The most important features of the art are usually left or right of the center. Cover titles may also be hard to read against colors which offer poor contrast to text. This means that the yellow in the cover text is big and bright. Two more wraparound AD&D hardcovers in the form of Deities and Demigods and Fiend Folio would be produced. The 2014 5e Rulebooks would come closest to wraparound covers but even those obstructed the artwork on the spine with black.
The original AD&D covers would be used from 1977, 1978 and 1979 until 1983 when they were replaced by different artwork, all by Jeff Easley. Easley would handle all the other 1st Edition Rulebooks, including the reissue of Deities and Demigods (as Legends and Lore). The contents were virtually unchanged from the earlier rulebooks. These covers were no longer wrap-around and the books had a much more uniform look. The spines are- a uniform orange, which will be shared by all 1st Edition rulebooks produced going forward. The backs of the orange spine 1st Edition Rulebooks have no artwork and use a single color gradient. Easley was also responsible for most of the cover art for the 2nd Edition rulebooks.
The early covers were designed to be attractive and get across what this new game was trying to be. They were designed to inspire the imagination, critical for a game which relied so heavy on imaginative game play. The player could not see themselves fighting orcs except in their mind's eye. The did this by drawing on familiar conventions but also (with the AD&D books) inserting a touch of weirdness. These covers did their job and introduced years' worth of people who would never go near a wargame to try a role playing game. I have not even talked about the interior artwork, which is in black and white but interesting in its own right. Maybe there will be a follow-up to this blog post.





No comments:
Post a Comment