For decades, if you wished to have two computers communicate over any length of distance, you often only had one option, a analog telephone-based modem. The modem allowed for communication over telephone lines, utilizing a technology that was over a century old by the time it became accessible in the 1980s. Over time speeds became faster from 300 baud to 1200, 2400, 4800, 9600, 14.4K, 28.8K, 33.6K and finally 56K(ish). However those speeds were simply not enough to keep up with the ever growing demands of internet bandwidth and traditional modems lost out to cable modems and DSL by the early 2000s. Now with broadband available for just about anything and plain old telephone system (POTS) landlines almost completely replaced by VoIP services, can you really still use a modem today? This blog post will demonstrate how you can.
Sunday, August 17, 2025
Wednesday, January 17, 2024
King's Quest IV - The First True PC Compatible Game
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| KQ4 Box, courtesy of MobyGames |
When we think of PC Compatible games, thoughts of freedom may pop into one's mind. Intel, nVidia, AMD, gamers generally have a choice of which hardware to use in their systems. PC games have been, generally speaking, not tied to any particular manufacturer's hardware. Competition within the PC hardware market allowed consumers the luxury of choice. In the 1990s and onwards your motherboard could have been made by one manufacturer, your graphics card by another and so on and you could get a really good gaming experience. But this was not always the case, PC compatible games of the 1980s were often seen as lacking compared to other computers and generic PCs were content to clone rather than innovate. This all began to change in 1988 when King's Quest IV was released. In this blog article I will briefly summarize the evolution of PC gaming hardware and then discuss how KQ4 opened up PC gaming into what would eventually become the default non-console paradigm of how to play video games.
Sunday, September 3, 2023
NuXT 2.0 Motherboard - A New 8088 Motherboard for your DIY PC Clone
In the recent past I have discussed the Book 8088 and the Hand 386, which are newly made vintage computing systems. I concluded that those products, although not uninteresting were rather flawed. The Book 8088 was by far the more disappointing of the two devices. I have also been made aware of a project which tries to fulfill a similar niche, the NuXT motherboard. The NuXT is an 8088-based motherboard you can buy brand new and can really fill that IBM PC-clone hole in your vintage collection. While I do not own one of these, I have read and seen enough about it to give my thoughts on whether this product would be right for you.
Saturday, August 26, 2023
Would you Like a Book 8088? Or How About a Hand 386?
Fairly recently (May, 2023) there has been made available for sale a retro-themed laptop called the Book 8088. The Book 8088 is a real PC running a fair amount of vintage hardware and was made in China by a company called DZT. Additionally this company has also made a portable PC called the Hand 386. However, the Book 8088 is also the subject of controversy and reviews have been mixed on both products. Although I do not own either and have no intention to buy either I have researched and viewed enough YouTube reviews of the device to offer some relevant insights on these devices.
Sunday, March 26, 2023
IBM Composite Artifact Color Games and Related Topics
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| Top - Direct Colors Old CGA & New CGA Bottom - High Resolution Artifact Colors Old CGA & New CGA |
Back in 2013 I gave an overview of composite color usage on the IBM PC platform. I included a list of all games I knew about or could find which supported composite color graphics. Now, 10 years later, new information has made that list less than inaccurate and less than fully inclusive. Let's talk about these games and give a new, more accurate list. I will also talk about other topics related to CGA and color in more detail below.
Friday, December 24, 2021
Packard Bell : PC-Compatibles for the Masses, 1990s Style
In the history of personal computing, we often discuss the great pioneers who brought digital computing from the universities and the state to ordinary people, companies like Apple, Tandy, Commodore, Atari. These companies, which had big successes in the late 1970s and through the mid 1980s, did succeed in exposing millions of people to computer technology. But these non-PC compatible computers did not become ubiquitous household items, they were very expensive and offered little assistance for day-to-day non-business activities. The PC became dominant in the late 1980s in the US market and not too many years afterward in the rest of the world. One of the key players in that success was Packard Bell, and in this blog post I will talk about the company and my recent experience with one of its PCs.
Saturday, December 28, 2019
The Gotek Floppy Drive Emulator in the IBM PC World
The Gotek floppy drive emulator is a simple, cheap and little device that, as its name says, emulates a floppy drive. There are many varieties of these devices and they usually come with a USB port on the front of the unit and a 34-pin header + 4-pin power header on the back. While originally intended to replace disk drives in industrial, sewing and musical equipment, they can be used with standard PC floppy controllers. However, as they come they are at best diamonds in the rough, so in this blog entry I will describe how to make these devices more useful for vintage IBM PCs and compatibles.
Friday, January 5, 2018
OPL2/3 Frequency - The 1Hz-ish Difference
Sunday, December 18, 2016
Getting a Roland/Edirol UM-1X and Windows 10 64-bit to Work Together
The UM-1SX is the same interface as the UM-1X but you need to plug in your own MIDI 5-pin cables. There were earlier UM-1 and UM-1S, which appear to function identically to the UM-1X and UM-1SX except they do not have the Advanced Driver Switch on them. After the UM-1X is the UM-1EX, which adds a switch for toggling MIDI OUT and MIDI THRU functionality and the UM-2EX, which adds a second MIDI OUT. After the 1EX and 2EX came the UM-ONE and the Roland UM-ONE mk2. The UM-ONE mk2 is the only one of these products which is not discontinued. The ONE and the ONE mk2 are the only one of these interfaces that have Windows 10 drivers. The rest have drivers only until Windows 8/8.1.
Friday, August 5, 2016
The Generic DOS PC - A Critique of LGR's 486 Build
I would suggest that most people probably received their first introduction to IBM compatible PCs and DOS in the early 1990s, "When VGA Was King." In those days, then-young adults like myself were in awe at the beautiful graphics of the King's Quest games, addicting world-building simulations like Civilization and complex role-playing of the Ultimas. We saved our allowances to buy a Sound Blaster card because systems did not come with sound cards as a standard feature until well into the mid-90s. We looked eagerly at the new CD-ROM technology, waiting for it to drop in price and salivated at The 7th Guest and Myst (and found out that cutting edge technology seldom lives up to the hype). PCs had something to offer that our NES, SNES and Genesis consoles could not.
Building a DOS system often addresses that era of early 90s gaming with the ability to reach somewhat back to the late 80s and forward into the mid 90s. Building vintage computer systems has become something of a niche hobby, but now one with very dedicated members. My own humble writings here and elsewhere may have made some small contribution to this phenomenon. But when someone like Lazy Game Reviews decides to post a system build video, it will get a great deal of attention. With almost 400K Youtube subscribers and videos easily ratcheting 100K views within a short period of time, he is sufficiently successful on that he does not need a day job. Although far many more people watch his Sims videos than his retro-computing videos, there is enough overlap that his message reaches many more people than anyone else I know of who regularly covers retro-PC topics.
Here is his first video : https://www.youtube.com/watch?v=fbjYkPKRm-8
And here is his followup video : https://www.youtube.com/watch?v=g15J44xB2zU
Monday, May 30, 2016
Working with ST-506 Interface MFM Hard Drives
The first hard drive interface in the PC compatible world came with the IBM PC/XT. The XT included a "fixed disk drive" controller designed by Xebec. The controller used an interface called the ST-506 after Seagate ST-506 hard drive. The ST-506 was a 5MB drive and used a two-cable interface. The IBM original controller only officially supported one type of hard drive in its first two iterations, the ST-412. The ST-412 functioned like the ST-506 but had a 10MB capacity.
Later, Seagate released the ST-225, a 20MB hard drive that could be found in late model XTs and perhaps the IBM PC XT/286. IBM released a final revision of its fixed disk controller to support this drive.
MFM drives can take up a full-height 5.25" drive bay. These bays are seldom found outside the original IBM PC, XT and XT/286. The ST-412 is a full-height drive, the ST-225 is a half-height drive.
Monday, April 11, 2016
The Amstrad PC-1512 : The Affordable IBM PC Compatible for Europe
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| The Amstrad PC1512, What you See is the Hardware you Got (credit to wikipedia) |
Neither of Amstrad's key computer lines were IBM PC compatible so Amstrad decided to design their own PC Compatible. The solution they came up with was innovative in many ways but a bit limited in others. Enter the PC-1512.
The Amstrad PC-1512 uses an 8086 CPU running at 8MHz like the Tandy SL, SL/2 or the IBM PS/2 Models 25 & 30, but it came earlier than any of those machines. The CPU is in a socket, so it can be upgraded to a V30 for increased performance. The stock system came with 512KB of parity memory, which was very reasonable for a low cost PC clone at this time. (The Tandy 1000 EX and HX came with half that and the SX came with 384KB, all non-parity). The RAM can be upgraded to 640KB with eighteen standard 64Kx1 DRAMs, 150ns or better. It also has a socket for an 8087 Math Coprocessor and a built-in floppy controller with DMA.
The PC-1512 came with one or two half height 5.25" drives, and in this regard looks very similar to a Japanese NEC PC-8801 or 9801 machine. The keyboard is based off the IBM 83 key keyboard with many improvements to the layout. It has 85 keys and looks like an IBM PC AT keyboard. Apparently the PC-1512 was released in the United States, but it was not popular. Likewise, the Tandy 1000s were released in the U.K. and Europe, but were not popular. The PC-1512's US and UK keyboard are almost identical and the UK keyboard is rather US friendly in terms of key layout. The keyboard is not compatible with any IBM-compatible keyboard, but there does exist at least one compatible 102-key keyboard. Early Northgate Omnikey keyboards also have Amstrad compatibility with a special cable.
Input was also very innovative for the time. The system came with a mouse out of the box, which was always a separate purchase for other IBM PC compatibles of this time. The Amstrad mouse is extremely ugly looking, even by the miserable mousing standards of the 1980s. It looks like the designer was inspired by the Moai statues of Easter Island. You should be able to build an adapter to allow a bus mouse which sends pure quadrature signals to work in the PC-1512. I believe an Atari ST mouse may also be compatible. I'm not sure about an Amiga mouse.
Expansion is pretty decent. There is a standard 25-pin serial and parallel port on the back and three slots inside the machine for ISA expansion cards. The keyboard connects to the machine via a 6-pin DIN. Next to the keyboard port is a DE-9 mouse port. The mouse is a proper rotary optical mouse, but the two mouse buttons are redirected to the keyboard port. The keyboard will report the mouse buttons as otherwise unused raw keyboard scancodes. Of course, with the proper mouse driver, this should be transparent to the user. If you want to assign the mouse buttons to a particular keyboard key, you have that option.
Even more interesting is the Amstrad joystick, which attaches to the keyboard via a DE-9 port. The joystick pinout is compatible with standard Atari joysticks, but also can support a second button on pin 7, which is not particularly standard (Genesis and Master System controllers use Pin 9). This is a digital joystick, which is a first in the PC world. The keyboard treats the joystick simply as six extra keys, giving a unique raw scancode to each key. The built in firmware translates the joystick directionals to cursor keys but the buttons can be user defined to produce the translated scancode of any key. The Amstrad can also use a standard IBM PC compatible analog joystick with a standard Game Card or a Sound Card. This feature was carried over to the PC-1640.
Like the Tandy 1000 EX and SX, the Amstrad has a volume control for the internal speaker. The dial is accessible outside the machine, like the EX. The SX's volume dial is inside the machine, an issue fixed with the TX and HX. There is no additional sound hardware outside the main PC speaker unless you add a sound card.
The Amstrad came with one or two 5.25" 360KB drives. Upgrading the drives to 720KB can be done. The data separator in the PC-1512 cannot handle the 500kbits per second speed required for high density drives. In addition, Amstrad drive cables are untwisted, so you will need a way of setting a modern 3.5" drive to DS0 instead of DS1 for the A: drive. You do not need to do anything for the B: drive in this case. Installing a hard drive into one of the bays was a standard, if expensive, option. You would need to add a hard drive controller card into one of the expansion slots or use a hard card. The Amstrad can accept a 13" expansion card, unlike the Tandys.
The Amstrad had a built in real time clock and CMOS RAM. It is a standard HD146818 like the one used in the IBM PC AT and powered by 4xAA batteries instead of coin cells, barrel batteries, or the Dallas Smartwatches. The CMOS setup is pretty basic, but is used to assign the number of disks, starting text/graphics mode, initialize serial port parameters and can be used to assign a keyboard translated scancode to the joystick and mouse buttons. Tandys of the time required an upgrade for a RTC, either being fitted underneath a ROM chip or on an expansion board.
Most PC compatibles had a fan for the power supply. Early PC1512s did not come with a fan, even for the power supply. The reasoning was that the inclusion of the power supply in the monitor allowed for adequate cooling by natural convection. However, when rumors of unreliable machines popped up, Amstrad put in a fan.
The Amstrad came with MS-DOS 3.2 and Digital Research DOS Plus, the latter of which can run MS-DOS or CP/M applications but was slower. It also came with DR's GEM graphical user interface and the GEM Paint program. The Paint program supports 640x200x16. Tandy provided something similar with its Deskmate II software with the SX, but Deskmate II gave only a text-mode based interface. The EX's Personal Deskmate used a true graphical interface but it was fairly limited.
The 1512 has a special CGA-style monitor. This monitor comes in monochrome and "colour" varieties. This monitor is unique to the 1512 because it provides power to the system unit. No monitor = paperweight. The monitor provides power to the system unit via a very unusual DIN-14. The system unit provides video to the monitor via a DIN-8. This DIN-8 combines H-sync and V-sync on one pin, standard CGA separates the H and V signals into two pins. The signals for the R, G, B, & I signals are still digital. The Amstrad does not have composite CGA output, so the monochrome output is digital and uses 16-shades, giving sharp and distinct image quality.
CGA compatibility on the 1512 is nothing to write home about. The standard BIOS-compatible CGA modes are supported as is the 160x100 "graphics mode" and the alternate cyan/red/white palette. Composite color is not supported because the PC-1512 was designed in and marketed mainly for PAL countries and CGA composite color was NTSC based. The MC6845 is only simulated and the simulation is not 100% compatible. The built-in CGA cannot be disabled, so EGA and VGA will be limited to monochrome modes. A Hercules or MDA card will work alongside the Amstrad's CGA, but you will need a separate monitor for it even if you have the Amstrad PC-1512's monochrome monitor. A Hercules InColor card will also work to provide high resolution color output, but only three games are known to support it.
Amstrad CGA has two or three text mode fonts built in, selectable by a jumper on the motherboard. Normal/Codepage 437/English is the default, Danish is also available as is Greek on later 1512s. More important is its 640x200x16 graphics mode. This graphics mode is unique to the 1512 and some games support it.
However, few games ever took advantage of this high resolution graphics mode. MobyGames indicates that 21 games support Amstrad graphics, but this does not mean these games support the 640x200x16 Amstrad graphics mode. The Lemmings games do not. Iznogoud does not, nor do the two Passenger on the Wind games. While they do have Amstrad selections, I believe this is to ensure compatibility with CGA graphics, not to implement extra color. Almost all of these games support EGA and sometimes even Tandy or VGA. All of these games come from European publishers and except for Lemmings they are very obscure by US standards.
The one commercial game that has been known to support Amstrad 640x200x16 graphics out of the box is Frank Bruno's boxing. It gives more color to what would otherwise be 640x200 B&W CGA graphics. Unfortunately, the game is an unlicensed clone of the Punch Out arcade games and is pretty terrible. Ironically, it does not support the Amstrad joystick. Here are some screenshot comparisons :
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| Title - Amstrad |
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| Title - CGA |
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| Opponent Profile - Amstrad |
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| Opponent Profile - CGA |
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| Fight - Amstrad Colour |
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| Fight - Amstrad Monochrome on Colour Monitor |
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| Fight - CGA |
On top of this, the Amstrad's CGA graphics may be the slowest graphics adapter of all time (next to the PCjr.) Topbench's benchmarks show the speed of the Amstrad as significantly lower than a CGA card in an IBM PC or the Tandy graphics adapter in an Tandy 1000SX. Given that you cannot disable the built-in graphics, you are almost always stuck with slow 4-color CGA graphics. The Technical Reference states that the CPU has wait states inserted when accessing video RAM to maintain synchronization with the graphics controller and the number of wait states (12-46) seems rather high.
One thing I had forgotten about until writing this article was that Sierra offered support for the 640x200x16 mode in its SCI0 and 16-color versions of SCI1 games! With a driver called PC1512.DRV, you could obtain a proper, effective 320x200x16 resolution in Sierra's games. In order to achieve this, each pixel is written twice horizontally. This driver rarely can be found with the actual games themselves, but here is a place to download the driver : http://sierrahelp.com/Patches-Updates/MiscUpdates.html The SCI games run a tad slow on the PC1512. As far as AGI games go, there is no Amstrad driver and you are limited to 4-color CGA at best.
Price and Feature Comparison with the Tandy 1000SX
Amstrad PC-1512 US Prices
Monochrome Monitor Single Drive : $799
Monochrome Dual Drive : $899
Color Single Drive : $999
Color Dual Drive : $1,099
Source : http://www.old-computers.com/museum/computer.asp?c=183
Tandy 1000SX US Prices :
Tandy 1000SX Dual Drive : $1,199
VM-4 Monochrome Monitor : $129.95
CM-5 Color Monitor : $299.95
Digi-Mouse : $99.95
Digi-Mouse Controller/Calendar Board : $99.95
PLUS RS-232C Option Board & PLUS Upgrade Adaper Board : $94.9
Source : Tandy Computer Catalog RSC-17
So, in order to get the functional equivalent of the Amstrad's Color Dual Drive features (except for CPU and RAM), you would need to spend $1,793.75 at Radio Shack on the SX. Of course, you could often find Tandy upgrade options cheaper elsewhere.
Here is a spreadsheet comparison between the two dual drive systems :
| Feature | Amstrad PC-1512 | Tandy 1000SX |
| CPU | 8086 @ 8MHz | 8088 @ 7.16/4.77MHz |
| CPU Upgrade | V30 | V20, 286 Express |
| Coprocessor | Supported | Supported |
| RAM | 512/640KB parity | 384/640KB non-parity |
| Keyboard | 85-Key | 90-Key |
| Parallel Port | DB-25 | Card Edge |
| Serial Port | DB-25 | Upgrade |
| Real Time Clock | Built-in | Upgrade |
| Mouse Interface | Built-in | Upgrade |
| Volume Control | External | Internal |
| Sound | PC Speaker | PC Speaker + Tandy 3 Voice |
| Expansion Slots | 3 | 5 |
| Video | Amstrad Enhanced CGA | Tandy Graphics Adapter |
| Drive Bays | 2 x 5.25” | 2 x 5.25” |
| Monitor | Included | Separate Purchase |
| Monitor Type | Monochrome or Color CGA | Monochrome or Color CGA or Composite |
| Joystick Interface | Digital, 1 Joystick | Analog, 2 Joysticks |
| Power Supply | 57W | 65W |
| Supplied Software | MS-DOS 3.2, DR DOS Plus, DR GEM, DR GEM Paint | MS-DOS 3.2, Tandy Deskmate II |
So, it would seem that Amstrad has more advantages. But not all things are weighted evenly.
Expansion slots are typically a wash, you need at least one slot on the Tandy for a mouse interface. Amstrad will have no problem with Expanded Memory Boards, but there are modern Expanded Memory Boards available from Lo-tech that fit inside Tandys. Vintage 8-bit EMS boards are overpriced for what they offer.
The Tandy 1000SX has its power supply built in and you are not tied to two specific monitors. They can also use NTSC-compatible composite monitors and TVs when nothing better is available.
Tandy's video slaps down Amstrad's video. Tandy's video is much more CGA compatible and is far, far faster than Amstrad's. Hundreds of games use 320x200x16 and 160x200x16 Tandy graphics, almost none use Amstrad's Enhanced 640x200x16 graphics. You can easily upgrade to an EGA or VGA card in a Tandy SX, you cannot in an Amstrad.
The joystick issue is not an easy one. Some games do explicitly support an Amstrad joystick. Many games which use cursor keys support it by default. Games that do not use the cursor keys or games that read raw scancodes from the keyboard will not work with the joystick. The analog joystick of a Tandy is always supported in any game that supports a standard joystick. An analog to digital joystick converter for the Tandy joystick is now possible : http://www.vcfed.org/forum/showthread.php?44532-Tandy-Color-Computer-Digital-Joystick-Adapter
Sunday, March 20, 2016
Electronic Recycle Bin Rescue Super Socket 7 System
Last week, I saw a system that interested me. Usually I see stock Dell or HP machines from the mid-2000s, but this system was inside an AT-style enclosure. My interest was naturally peaked. The system did not have a cover and I could see a socket 7 motherboard. There was no heatsink on the CPU, which identified itself as an AMD K6-2 350MHz. I did not need any more advertising, I had to have this machine. Three discrete trips to the bin later, I had the CPU, the motherboard on a removable tray, the CPU heatsink and all the header connectors I saw. I did not take any disk drives, I do not need floppy or CD-ROM drives and there is an unwritten rule about taking hard drives (to protect residents against identity theft.) I left the case, drives and power supply for the recyclers.
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| The unknown motherboard |
- Socket 7 or Super Socket 7 CPU
- 3 x DIMM SDRAM
- 2 x IDE, 1 x Floppy
- 1 x VGA (header)
- 1 x Parallel, 1 x Serial (header)
- 1 x PCI Audio, Game/MIDI & Modem (header x 2)
- 1 x LAN (header)
- 1 x AT Keyboard connector
- 1 x PCI, 1 x ISA (not shared)
- AT and ATX Power Connectors
- 1 x CPU Fan Header & 1 x Case Fan Header
- 512KB of External L2 Cache (this board supposedly has 2MB : http://www.ebay.com/itm/PC100-VIAGRA-SUPER-SOCKET-7-SOCKET7-MOTHERBOARD-WITH-HEATSINK-MODEM-SOUND-VGA-/221616294322)
- 2 x USB 1.1 ports (via header)
As this is a late AT class motherboard, there are headers and ribbon cables for just about everything.
Identifying the Motherboard :
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| Not to busy looking from this angle |
Obviously, the VT82C691 is not the chip and the VT82C501 looks better than the VT82C598 because the VT82C501 advertises integrated graphics, which fits with my board. Therefore, the Northbridge is a VT82C501. The MVP4 is otherwise identical to the MVP3.
There is no official name of the motherboard or who manufactured it on the board itself, but judging by this thread it is highly likely a PCChips product. http://www.vogons.org/viewtopic.php?f=46&t=46530&start=0
The heatsink on PC Chips' boards is very distinctive. Other manufacturers like ASUS and Gigabyte proudly identify themselves, but PC Chips left their identity to their golden heatsink. It uses a VIAGRA PC100 chipset. No chipset was ever more unfortunately named and a Google search does not really work well.
http://www.motherboards.org/mobot/motherboards_d/PC%20Chips/M585LMR/
http://www.motherboard.cz/mb/pcchips/M585LMR.htm
Therefore, my motherboard is a PC Chips M585LMR. Its PDF manual can be downloaded from here :
http://www.motherboards.org/mobot/manuals/pc%20chips/M585LMR/
There is a thread about the motherboard here : http://www.vogons.org/viewtopic.php?t=44260&p=435581, but without pictures it would be difficult to associate this board with the thread.
Integrated Functionality :
This chip incorporates the Trident Blade 3D AGP 3D Accelerator. http://www.anandtech.com/show/248
The LAN is provided by the Davicom 9102F chip. It is a 10/100Mbit PCI-based LAN card, and Windows 9x has drivers for it. It cannot be disabled, but there is no reason you have to use it except that wasting a PCI slot on a LAN card is silly.
The audio and modem is provided by the SoundPro HT8738AM chip, which has dual functionality. The audio portion is provided by a core functionally identical to the C-Media CMI8738. The modem capability is provided by a core fundamentally identical to the PCtel HSP56 MicroModem. This is a Winmodem, so do not expect good performance.
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| Then you look on the other side of the board |
Special Features :
The motherboard theoretically supports up to 768MB of RAM in its three DIMM slots. However, not all of this RAM is cacheable. 2MB cache systems can cache up to 508MB, 1MB cache systems up to 254MB and 512KB boards only 127MB. If for some reason you need more RAM than this, the performance of the extra RAM will suffer. My system reports itself as having 512KB of RAM, so a single 128MB stick of PC-100 SDRAM will suffice. PC-66 SDRAM is also supported.
Front side bus speeds supported are 60, 66, 75, 83, 90, 95 and 100MHz. If the silkscreening is to be believed, this board supports multipliers from 1.5x to 5.5x. This pretty much encompasses the world of the Socket 7 and Super Socket 7 CPUs, from a Pentium 90 (1.5 x 60) to a K6-2+ at 550MHz. These CPUs do not have locked multipliers, so for example, my K6-2 350 can be unclocked to 90MHz. The system can run CPUs with 3.3v to 2.0v core voltages.
The Southbridge chip supports UDMA/66 IDE. This limits you to 28-bit LBA, so hard disk drives should be no more than 120GB. Windows 9x also has similar limits.
The Trident Blade 3D integrated graphics cannot be disabled. The integrated graphics will use 4MB or 8MB of system RAM for a frame buffer. Discrete graphics cards using this chipset may use SGRAM instead of SDRAM. There is Direct 3D support for 3D accelerated graphics as well as an OpenGL ICD for Quake-engine game support. There is also hardware support for DVD decoding. This graphics controller is AGP based, but does not take full advantage of the AGP specification. When it came to 3D accelerated graphics, an nVIDIA TNT card smoked the Trident, as shown in the Anandtech article linked above.
The Trident adapter supports 640x480x32bit @ 160Hz, 800x600x32bit @ 160Hz, 1024x768x32bit @ 120Hz, 1280x1024x16bit @ 100Hz and 1600x1200x16bit.@ 85Hz. DOS VGA and SVGA compatibility appears to be solid.
The CMI8738 chip appears to be a quite decent all-rounder. It supports DirectSound/DirectSound 3D, EAX 1.0 and A3D 1.0 with updated drivers. It provides Head-Related Transfer Functions for 2-speaker 3D positional audio. It can record and output 24-bit SPDIF and will output 5.1 AC3 from DVDs. The SOUND1 bracket supports using four speakers by repurposing the line-in connector.
The CMI8738 will emulate a Sound Blaster 16. It possesses an excellent FM synthesis core. I do not know if it was licensed from Yamaha, but it sounds very close to a Yamaha YMF-724 FM recording. If you want to use an ISA card for DOS games and keep the PCI audio, you can move the I/O ports of the Sound Blaster, MPU-401 and/or FM Synthesis to ports that will not be used. Interestingly, the VIA Southbridge also supports Sound Blaster Pro emulation, but this may be disabled on the motherboard or the chip itself to allow the CMI8738-based chip to be the only on-board audio system.
Expansion :
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| Meet your expansion options |
This board is on the edge of the AT to ATX transition. Most Socket 7 and even Super Socket 7 boards used the AT form factor, while virtually all Pentium II boards used ATX. The AT keyboard connector has purple plastic, which is a PC97 requirement. With the ATX FORM bracket and an ATX power supply, this system becomes a fully ATX compliant computer with its various suspend and sleep functions. Use of AT power supplies makes fewer of these energy saving options available. I personally find sleep, suspend and ACPI functions a nuisance. I prefer to turn a system on and turn a system off rather than worry about whether it will wake itself from sleep.
The board is very small for the period, not much larger than a mini-ITX board. Even so, very little that an average user may need is left out. A parallel port and one serial port is provided. The one serial port is intended for a mouse, and instead of a second serial port you get a built-in (if crappy) modem. Use the ATX FORM bracket and a PS/2 mouse and you can rescue the serial port for something else. By adding basic 3D accelerated video and audio and a LAN, there is not a heck of a lot of need for expansion for most people.
The ISA slot is in line with the switch and panel headers, so using long cards with this system may be tricky. The PCI slot is in line with the secondary IDE port, so caution is advised with using a long PCI card.
If you want to use this board for 3D gaming, you may want to add a 3D accelerator. A Voodoo, Voodoo 2 and PowerVR PCX1 or PCX2 are add-on boards without 2D capabilities. They should be able to co-exist without difficulty with the on-board video. Because Voodoo 2 SLI requires 2 PCI slots, the only way you will be able to use Voodoo 2 in SLI is by obtaining a Quantum3D Obsidian 2 X-16 or X-24, which combines two 8MB or 12MB Voodoo 2 boards onto one board.
Building the System :
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| The 486 motherboard had to get the boot |
There is no way this board will fit inside an modern ATX case. The mounting holes for the motherboard are in different places in an ATX case and there are not enough common holes to give this AT board sufficient support. Even if you remove the ATX I/O panel to allow you access to the AT keyboard connector, the expansion slot holes in an ATX case do not correspond to the expansion slots on the board.
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| I'll win no prizes for my cable routing |
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| Lots of ribbon cables |
The ATX connector still did not work. The silkscreening for the switch/LED block was a little confusing. I did not realize until I found and read the manual that the 2-pin connectors were to be inserted vertically, not horizontally. I figured they were inserted vertically just as the other connectors, which is how they are inserted in my ASUS P3B-F. Once I inserted the power switch connector vertically in the last pair of pins, the board fired right up.
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| So much for that AWE32 I wanted to put into the ISA slot |
The system did not come with any RAM, so I grabbed a 64MB and later a 128MB stick of PC-100 SDRAM I had lying around, the system did not have any trouble with the RAM.
Installing the OS and Drivers :
I was only prepared to use a 540MB hard drive for experimentation. I decided to use Windows 95 for a change, since it is smaller and faster with lower end hardware than Windows 98. I have a Windows 95 OSR2.1 CD, which I found out was not bootable. A truly fresh install will require a boot disk with a DOS CD driver and MSCDEX. Installing the operating system was fast and easy. Getting the drivers to work, well that was not easy.
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| A streamlined boot screen |
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| Only 512KB of External Cache, I want my money back! |
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| The OS installed in the exposed system |
You have to install the card using the setup program, not the Add/Remove Hardware, in order to obtain full 3D capabilities. I had a non-working Diamond Monster 3D in the system, and it seems that it was blocking the Trident setup program from working. Unfortunately, the pickiness of the drivers means that they really cannot be upgraded.
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| Windows 95 stripped of all its nonsense |
Thursday, January 21, 2016
Tandy Color Computer Mice - A Viable Alternative for Tandy 1000s without a Serial Port?

The first several Tandy 1000 models, the 1000, 1000A, 1000HD, 1000SX, 1000EX and 1000HX did not come with a built-in serial adapter. PS/2 ports would come much later to the Tandys. The 1000SX had five expansion slots, so adding a serial adapter is easy for that machine. The 1000/A/HD can also accept a standard serial adapter, but they only have three slots and need at least one of them for memory expansion. The final expansion board had room for a PLUS card to add as a daughterboard, and Tandy sold a serial adapter PLUS card. This PLUS card the only way you were supposed to add a serial adapter to the Tandy 1000EX or 1000HX. The EX and HX are the most difficult machines to upgrade because they use the odd PLUS form-factor and BERG-style connectors instead of edge connectors.
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| Tandy Deluxe Joystick (early model) |
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| Tandy Joystick (also come with black handles) |
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| Tandy Color Mouse - Very Apple Lisa like |
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| Tandy Deluxe Mouse - A bit more like Microsoft's Green-Eyed Mouse |
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| I'll spare you from the corny puns I could make about steel balls, |
Many DOS games support a mouse cursor, and a couple will work reasonably well on a 4.77MHz or 7.16MHz Tandy system. The early LucasArts SCUMM games starting with Maniac Mansion and the MacVenture ports like Shadowgate have a cursor which can be controlled with a joystick or a mouse. Wasteland and Dragon Wars also support a cursor, but those games (ported from the Apple II) can be played best by mastering the keyboard commands.
There are a pair of joystick-to-mouse drivers in the wild. One is JOY.SYS and is loaded in CONFIG.SYS. This works well with the Tandy Mice. The other is JMOUSE.COM and can be loaded with AUTOEXEC.BAT. This works well with regular joysticks but not with the Tandy mice because it requires calibration. The Tandy Deluxe Joystick can work as an ersatz mouse using these programs, but expect some jitter in the cursor and imprecision. You can download both from here : http://www.oldskool.org/guides/tvdog/utilities.html
Tandy also released the Digi-Mouse, a bus-style mouse that does not work in a serial or PS/2 port. Its expansion card comes in standard pin connector and PLUS-style form factors. Both adapters have a real time clock chip on them but are hard to find. Obviously, both the mouse and clock chip require special drivers, which can also be found at Tvdog's site. The driver has a Microsoft copyright as viewed in a hex editor. The Digi-Mouse connector uses a 9-pin connector and can support three buttons and two pairs of quadrature signals, just like a Microsoft Inport mouse. I would not be surprised if Microsoft's Inport mice could also work with the driver and expansion card, although the signals may require rewiring. The card uses IRQ3.
Eventually Tandy would release its own serial mice and PS/2 mice. The Tandy 1000 TX is the first Tandy 1000 to come with a built-in serial adapter, and the later 1000s always had one. The TL/3, RL, RLX and RSX also support PS/2 mice, but you will have to manually set the IRQ in the mouse driver (except for the RSX) because these systems lack IRQs 8-15 and the PS/2 mouse IRQ is assigned to 2. They assign the IRQ to 3.
Additionally, Personal Deskmate, which came with the Tandy 1000 EX, comes with the JOY.SYS driver. In fact, with Personal Deskmate, the cursor will be corrupted with any mouse driver except the JOY.SYS driver or the Digi-Mouse driver (see below). Personal Deskmate 2 and later GUI versions are not picky about the mouse driver loaded. Unfortunately, the JOY.SYS driver does not like the PCT 286 Express Accelerator Card and will refuse to allow the PCT software to run if the JOY.SYS driver is installed.
The Tandy Deluxe Mouse still shows a jittery cursor with the JOY.SYS driver and many programs. Low resolution graphics and text modes will not show as much jitter as medium and high resolution graphics modes. Moveover, some games like the high resolution version of Maniac Mansion, do not like the driver and will show some erratic cursor movement. If you are going to experience jitter, then you may as well use a joystick instead of a mouse. Ultimately, if you have a joystick with the free-form switches, I cannot recommend using these mice on a Tandy 1000.
Thursday, January 7, 2016
Displaying DOSBox Screenshots on Real Hardware
Once upon a time, there existed a picture viewer program for DOS called CompuShow. The last numbered version released is 9.0.4, and can be downloaded here : http://www.cshowplace.com/cshow.htm CompuShow can load most of the major image formats from the mid-1990s, including PNG, GIF, PCX, BMP and JPG and many others that are rarely encountered today. It can also convert picture files to these formats and more.
CompuShow has the benefit of working on any PC compatible, from an IBM PC with an 8088 CPU to a Generic Windows 98SE machine. The program can fit on a 360KB floppy with room for some images, so it is small. Loading speed is decent even on the IBM PC. For a program of the later 80s to mid 90s, it supports a wide variety of graphics adapters.
I have personally tested the program with an IBM PC with IBM CGA and Hercules Graphics Cards and the modes work as they should. I have also tested the program with my Tandy 1000 SX and Tandy 1000 TL and it works well with them. Finally I have tested the program with my 486 PC with a Cirrus Logic VLB card with 2MB of RAM and a GD-5429 chipset. All modes work as expected except as noted below.
Graphics Modes CompuShow can display
CGA 160x100x16
Driver required to be loaded. Will work on a real CGA card or a pre Tandy 1000 TLs and SLs, but not on the later 1000s. CGA games that use this effective resolution include Styx, Round 42 and Moon Bugs.
CGA Mode 04/05 320x200x4
Limitations include no cyan/red/white palette, no tweaked capabilities (background/border color, mid-frame palette changes). Use Tandy, EGA or better 320x200x16 modes to show the cyan/red/white palette and tweaks. Border colors will never be shown.
CGA Mode 06 640x200x2
No support for changing foreground color with real CGA or entering color composite mode. Use Tandy 1000 Mode 640x200x4, Tandy TL/SL or EGA Mode 640x200x16 for showing foreground colors other than white. Not many games use a pure CGA 640x200x2 mode, some can choose it as an option like Wizardry and SimCity.
Tandy 1000/PCjr. Mode 09 320x200x16
Should be used for Tandy 1000/PCjr. Mode 08 160x200x16 as well, use /J1 as a command line argument to gain access to this mode. EGA Mode 320x200x16 can show these 160x200x16 and 320x200x16 screenshots.
Tandy 1000/PCjr. Mode 0A 640x200x4
Rarely used, use /J1 as a command line argument to gain access to this mode. Great if you want to show off graphic screenshots in PCjr. ColorPaint or Tandy Personal Deskmate 1-2, but otherwise almost never used.
Hercules Graphics 720x348x2
Available on Hercules monochrome graphics adapters. Better adapters do not tend to show this mode well.
Tandy 1000 TL/SL 640x200x16
Driver required to be loaded, can display EGA Mode 0E 640x200x16 graphics perfectly and CGA Mode 06 640x200x2 graphics with a colored foreground. Very few games use this mode directly and it is never ideal. Sargon III and Star Trek 25th Anniversary allow it to be selected.
EGA Mode 0D 320x200x16
Can be used for displaying Tandy 1000/PCjr. Mode 08 & 09 graphics
EGA Mode 0E 640x200x16
Can display Tandy 1000 TL/SL 640x200x16 graphics perfectly and CGA Mode 06 640x200x2 graphics with a colored foreground. Use this mode to display CGA Mode 06 640x200x2 properly with a VGA card. Mainly used by ports of Japanese PC games and some LucasArts and Sierra games for those few people without VGA cards.
EGA Mode 0F 640x350x2
Will be available only on a EGA card attached to a monochrome TTL monitor. Rarely used, but SimCity and Microsoft Flight Simulator 3.0 do support it.
EGA Mode 10 640x350x16
Will be available only on an EGA card attached to a 350-line color TTL monitor or by using a VGA card. The original SimCity's best graphics mode and also used for the title and menu screens in the early Lemmings games.
MCGA/VGA Mode 11 640x480x2
Takes the place of CGA Mode 6 640x200. Supported by SimCity and not much else.
VGA Mode 12 640x480x16
Not very popular due to the color limitations, Supported mainly by Syndicate.
MCGA/VGA Mode 13 320x200x256
VGA Mode-X 320x400x256, 360x480x256
320x400 had some popularity, System Shock supports it, but 320x240 was a more common non-standard resolution. 360x480 was pretty much the maximum resolution vanilla VGA could support, but was used by shareware and freeware games.
VESA Modes Supported by CL GD-5429 Driver :
Resolution / Color Depths
640x480 : 256, 32K, 64K, 16M
800x600 : 16, 256, 32K, 64K
1024x768 : 16, 256, 32K, 64K
If you have a 320x240x256 VGA Mode-X screenshot, you should be able to set perfect results using 640x480x256.
The program supports many SVGA chipsets as well as the usual VESA modes. It identified my VLB card's chipset accurately and was able to display all the above resolutions and color depths in the setup test program.
General Tips and Observations
I found that CompuShow really preferred interlaced GIFs. It would show minor drawing errors if it displayed PNGs, GIFs or PCX files using the Tandy graphics adapters. With interlaced GIFs, pictures will display correctly every time. Many, many programs can convert PNGs to GIFs. I use InfranView to perform the conversion, and the program will allow you to convert to the interlaced GIF format. While CompuShow will also convert PNGs to interlaced GIFs, InfranView can do so with the horsepower of a modern machine and can do multiple files in batches with ease.
DOSBox will save a 640x200 resolution or 160x100 CGA screenshot as 640x400 pixels. Similarly, Tandy/PCjr. 160x200 resolution screenshots are saved as 320x200. Unusual VGA screenshots tend to be saved in aspect ratios that will give the image a squarish aspect ratio. You do not need resize the images, CompuShow will automagically disregard unnecessary duplicate lines and show the image as it was meant to be shown.
When using the CGA display modes, it is important to know what the original palette colors were. The program gives you four palette options :
1 - Light Green/Light Red/Yellow
2 - Green/Red/Brown
3 - Light Cyan/Light Magenta/Intensified White
4 - Cyan/Magenta/White
On a real CGA adapter, if your screenshot uses the alternate palette colors, use the corresponding intense or non-intense cyan/magenta/white palette. If you select the wrong palette choice, the screen may draw very slowly as the program tried to interpolate colors and often the pixels will not look correct even with the wrong colors.
If you are trying to display a screen capture of a text mode with colored text, EGA, VGA and Tandy TL/SLs have a graphics mode that is sufficiently colorful to handle the effective text resolution with 16 colors. Tandy/PCjr. can handle 40-column text modes in full color, but not 80-column text modes. CGA is too limited to handle either column width with full color. Hercules may be able to offer a passable rendition of text mode in graphics mode.
Note that true VGA text modes have a 360x400 and 720x400 effective resolutions for for 40-column and 80-column text modes. DOSBox will save screenshots of VGA text modes in 320x400 and 640x400 resolutions, respectively, unless using the vgaonly machine type. These are the effective text resolutions of the MCGA adapter, which is a VGA offshoot.
Even though Hercules has a 720x348 graphics mode, it will not show monochrome text very well, even though the monochrome text Mode 07 has an effective resolution of 720x350. Also, monochrome text can use intense and non-intense characters, but monochome Hercules graphics can only show non-intense pixels.
Although the monochrome selections, A-G, are supposed to allow for light to dark shades of the color, it seems to have no effect in every system I tried. Maybe it is for a special type of CGA display.
With my IBM PC and IBM EGA graphics adapter (upgraded to 256KB), the wrong colors would appear when using the 16-color EGA modes. The program did not detect an EGA card, and I believe this is because I was using a 200-line monitor with the card. So it can look like a CGA card. I had to force the program to use the EGA modes using the /Ae command line argument, but I got color errors. I got the same color errors when I forced the program to EGA on a VGA card. When I used the EGA modes without the forcing command line argument, the pictures displayed correctly. Therefore, I suggest that EGA will display these graphics properly on a 350-line EGA monitor and with the card configured for full EGA capabilities. I do not have a 350-line color monitor to test with unfortunately. When connected to my MDA display, the 640x350x2 graphics mode was available and displayed the screenshot correctly.


































