The IBM PCjr. had many faults, one of which were the compromises IBM imposed on the machine to limit its PC compatibility. By the time the PCjr. was released and in people's homes and offices, there was over two years of software developed with only the IBM PC and IBM PC/XT in mind. For a too-brief period of time, PCjr. compatibility was an important focus, especially as some companies updated their software to become PCjr. compatibile. Then once the PCjr. was discontinued, PCjr. compatibility pretty much fell by the waist-side not too long afterward. In this article we will identify the issues which held the PCjr. back and what needs to be done to show that a piece of software is truly PCjr. compatible.
Saturday, April 29, 2023
Saturday, April 22, 2023
Nintendo Handheld Console AC Adapter and Battery Chargers Guide
One of Nintendo's greatest strengths with its handheld consoles were their battery life. Nintendo did not necessarily pursue the most advanced technology that could be packed into a portable gaming device but balanced performance, features, screen type with their drain on the battery technology of the time. In the beginning, its consoles ran on disposable batteries or via AC to DC adapters. As time progress and battery charging technology became sufficiently compact, Nintendo started making consoles with batteries built into them. But in today's blog article I will go over all the official ways Nintendo devised and products Nintendo sold to power its portable gaming consoles.
Sunday, March 26, 2023
IBM Composite Artifact Color Games and Related Topics
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| Top - Direct Colors Old CGA & New CGA Bottom - High Resolution Artifact Colors Old CGA & New CGA |
Back in 2013 I gave an overview of composite color usage on the IBM PC platform. I included a list of all games I knew about or could find which supported composite color graphics. Now, 10 years later, new information has made that list less than inaccurate and less than fully inclusive. Let's talk about these games and give a new, more accurate list. I will also talk about other topics related to CGA and color in more detail below.
Friday, March 3, 2023
The Saga of the Color Brown in the Early Years of the PC
In 1980-81 IBM developed a graphics card for its new IBM PC called the Color/Graphics Adapter. This card was designed to display 16 colors on a compatible CRT monitor via a 9-pin digital video port. IBM defined the colors in its Technical Reference Manual using a 4-bit binary code. The CGA could also display colors with a composite video connector on the card. It is the evolution of the display of one of those colors, color 6, commonly but yet simplistically referred to as brown, that we are interested in today.
Saturday, February 18, 2023
Tandy 1000 Gray and Peach Label Releases
Sunday, January 29, 2023
CGA and "Intended", "Incidental" and "Just Plain Wrong" Graphics
Friday, January 13, 2023
The X-Station Optical Drive Emulator : The Key to the Sony PlayStation's Library
The Sony PlayStation (PSX)'s impact on console gaming cannot be understated. It was extremely successful, defining its generation of consoles. It was the first truly successful gaming console to rely on optical discs. It popularized removable memory card storage, which permitted progress or configuration data to be saved for virtually every game. The controller design also saw improvements in the form of dual shoulder buttons for each side and later the dual shock analog sticks. The movement to CDs allowed more games to be published, the US PlayStation library alone amounts to approximately 1,500 distinct games. Exploring the vastness of the PlayStation library on an original PlayStation has now been made relatively easy thanks to the rise of Optical Drive Emulators (ODEs). In today's blog post I am going to talk about the X-Station ODE, a modification which opens your PSX to the vastness of PSX gaming.
Thursday, December 29, 2022
Accelerating your Tandy 1000s
The Tandy 1000s have unique graphics hardware and sound hardware that was supported for a long time. The number of Tandy 1000s was so large that many games from prestige publishers released after 1984 would have support for Tandy 16-color graphics and/or Tandy 3-voice sound. While there were other graphics solutions which provided 16-color full screen graphics at a resolution of 320x200 pixels, only the Tandy 1000 series had any significant support in games. Additionally, the Adlib and other expansion sound cards did not get PC gaming support until September of 1988. During the lifespan of the Tandy 1000s, the system speeds were generally keeping pace with games, but by the end of the 1980s the 1000 line was not getting any faster, but games and applications were becoming increasingly demanding. In this article let's talk about the benefits and drawbacks of installing CPU accelerators in your Tandy 1000s.


