Sunday, December 13, 2020
Life After Death - The Unlicensed Market for NES and Famicom Games after their Lifespan
Monday, November 23, 2020
FPGA NES and Famicom Solutions' Mapper Support Matrices
Sunday, November 8, 2020
Review of Products Three for my Apple //e
A minimally-functional Apple //e requires very little in the form of upgrades. Add an 64KiB memory expansion, a floppy disk controller card and a disk drive or two and you should be all set. But a few upgrades can really improve the experience, and to allow my Apple //e to be the best Apple //e it can be, I purchased three modern upgrades for my newest vintage computer. Here I will review each product, describe its features and caveats and indicate whether I recommend it.
Friday, November 6, 2020
Apple II - Classic Games and Resources
When I re-started my Apple II journey I wanted to share some of the knowledge I had acquired over the years and put into full service when I began to build my Apple //e system in October. For me, an Apple //e is a gaming machine, and there are lots of great games for the system. I will discuss some of them first, then give links to more information which I have found helpful for Apple II users.
Thursday, October 15, 2020
Running the Apple //e - Intermediate Topics
In the last blog entry I focused on the basics of how to get an Apple //e up and running. In this entry I am going to focus on some of the more advanced issues that users may encounter with running software, programs and hardware on an Apple //e.
Monday, October 12, 2020
The Beginner's Guide to Running an Apple //e
The Apple II platform lasted a very long time. The first Apple IIs were released in June of 1977 and the last Apple //e systems were last sold by Apple in November of 1993. No other non-PC compatible home computer had as long an official lifespan. Unlike its early home computer competitors, Apple is still in business, still independent and still highly relevant to the consumer today. Apple first entered the public consciousness with the Apple II and II Plus computers, and its Apple //e computers were many, many schoolchildren's first encounter with a computer. The Apple II was the first computer with some attention given to playing games, and over a fifteen year period thousands of games were released for it. There are several emulators for the system and some emulate the system to a very advanced degree, but the hardware is also fairly easy to use. Here I am going to give a beginner's guide into using Apple //e hardware.
Saturday, September 12, 2020
Speak to Me! - Speech Synthesis with Early Home Video Games
When considering the evolution of video game audio, of the three components of audio, sound effects, music and speech, those components were introduced into video games in that order. The earliest video games generated simple tones and noise to produce simple sound effects. Music chips were well developed by the late 1970s, bringing a slightly more sophisticated method of sound generation to video game players. Speech, which requires the utilization of more complex sounds to be intelligible, tended to be brought to home consoles and computers in the form of specialized speech chips. In this article we will trace some of the lineages of speech in early video games.
Sunday, August 23, 2020
The PlayStation 3 (Fat/Slim) as a Universal Region Free Blu-ray Disc Player
Although not as popular as its predecessor, the PlayStation 3 did almost as much to bring Blu-ray discs into the mainstream as the PlayStation 2 had done for DVDs. Every system came with a disc drive and flat screen HDTVs were also affordable by the time system sales began to pick up with the Slim revision of the console. When I picked up mine in 2010, I bought it more as a Blu-ray player than for games. I knew that at some point the console was hacked and jailbroken, but I did not want to continually switch between official firmware updates and iffy custom firmware that could end up bricking one of the only ways I had to play high definition discs. For many years I got by with ripping DVDs and Blu-rays and streaming content via the media server, but that tended to take up a lot of hard drive space and time when I could just simply run the discs I had legitimately purchased. I have as many UK DVDs than US DVDs and a fair number of UK Blu-rays. Now that the PS3 has been discontinued and the console is essentially on life support in terms of firmware updates, I finally decided to investigate what it would take to get my PS3 working as a Universal DVD and Blu-ray disc player. It turned out to be quite a journey.
Saturday, August 15, 2020
Early Efforts at Online Interaction on Nintendo Consoles
We tend to think that Nintendo consoles first entered the online arena with the GameCube, its Modem and Broadband Adapters and Phantasy Star Online. In the west, this is the case, but every Nintendo home and portable console (except that hunk of eye-straining junk called the Virtual Boy) has had some way to access the non-local world. Sometimes these methods were first party supported, sometimes third-party exclusives and there was even an unlicensed publisher or two in the mix. This blog entry will give an overview of the subject. I will describe briefly each device or method, As this blog entry's purpose is not meant to give a comprehensive review of each of these devices. I will include links for more information to sites and videos with more information.
Sunday, July 26, 2020
2.4G on Controllers for your Vintage Consoles 2020 Edition
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| Trinity |
Sunday, July 5, 2020
Batty over Bits - The Complexity of the Intellivision's Memory Layout
The Atari 2600 had a rather conventional design by later home computer standards. It's CPU, the 6507, had an 8-bit data bus and a 13-bit addressing bus. Whatever it did, it did in multiples of 8-bits, which has become the accepted standard for computer design. But its' main competitor, the Mattel Intellivision, has a memory architecture remarkably more complex than its older rival as well as many successive home consoles. Even most later 16-bit systems do everything in 8-bit, 16-bit, 24-bit etc. It is important for anyone wanting to get into Intellivision to understand why it is different. In this short blog post, I will try to explain those differences.
Monday, May 4, 2020
The EverDrive N8 Pro - Second Time Perfection? A Review
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| Your Choices (courtesy of krikzz) |
Tuesday, April 21, 2020
Fixing NES Headers and Converting them to NES 2.0 : Putting Theory into Practice!
There has to be an easier way, right?
The task of manual fixing isn't slight.
Well, if you read further now,
I'll be happy to tell you how.
Thursday, April 9, 2020
The NES and Famicom Accurate Cartridge Information Database
Saturday, April 4, 2020
The Taiwanese Connection - The Source for Many Unlicensed NES/Famicom Games
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| Joy Van - Twin Eagle |
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| AVE - Double Strike |
Taiwan was called one of the four Asian Tigers (with Singapore, South Korea and Hong Kong), small countries which had developed economically very rapidly after from the 1960s to the present to compete with much larger countries. Taiwan embraced technology, creating chip fabrication plants and becoming indispensable to the PC revolution. Video game consoles were hardly overlooked by the island, and Nintendo was the largest publisher of console video games in Asia. There was no protection system in place for the Nintendo Famicom, so Taiwan programming firms began developing unlicensed games for that console around 1986.
At the same time, Nintendo was becoming the largest publisher of video games in North America thanks to the success of the NES. Third parties were naturally attracted to the increasingly successful system, but Nintendo was a hard business partner. Nintendo required companies to buy cartridges manufactured by Nintendo, required cartridge orders in large unit quantities, limited the number of cartridges a company could release in a year and scrutinized the content of the games to be published. After Tengen showed that it was possible to develop and release cartridges without Nintendo's sanction, other companies like AVE and Color Dreams entered the market as unlicensed publishers. But they needed games to sell and the number of programmers who could handle Nintendo's console were limited, so sometimes they turned to Taiwan.
Saturday, March 28, 2020
MiSTer - The MAME of FPGA Simulation Projects
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| MiSTer Fully Assembled (courtesy of MiSTer Github Wiki) |
An FPGA console is a modestly priced solution to lag. FPGAs simulate original hardware at the logic level and can simulate multiple processes in parallel. A software emulator must recreate a system alien to the hardware on which it is running and is essentially limited to processing multiple hardware events serially. The most popular FPGA solution not made by Analogue is based on the DE-10 Nano FPGA development board. This board is the key to the MiSTer project, a group of cores which simulate various video game consoles, computer systems and certain arcade machines under a common framework. In this blog entry (or entries), I will dive into the world of MiSTer and discuss the aspects I like and dislike.
Thursday, January 16, 2020
Product Review : Retro-bit's Metal Storm NES Re-release
I have often in conversation referred to retro-bit as one of the "Four Horsemen of the Retro-Gaming Apocalypse", one of four well-known companies (Hyperkin, atgames and Gamerz-Tek) that have consistently released garbage retro video game products over the years. They are hardly alone among lousy retro gaming product makers, but they are the most prominent. Hyperkin can put out a decent controller, so I guess it has graduated, just barely, from the "Horsemen". Can retro-bit do the same with its release of Metal Storm? Let's find out.
Saturday, December 28, 2019
The Gotek Floppy Drive Emulator in the IBM PC World
The Gotek floppy drive emulator is a simple, cheap and little device that, as its name says, emulates a floppy drive. There are many varieties of these devices and they usually come with a USB port on the front of the unit and a 34-pin header + 4-pin power header on the back. While originally intended to replace disk drives in industrial, sewing and musical equipment, they can be used with standard PC floppy controllers. However, as they come they are at best diamonds in the rough, so in this blog entry I will describe how to make these devices more useful for vintage IBM PCs and compatibles.
Tuesday, December 24, 2019
A Brief History of Godzilla on Home Media
Godzilla movies have been released on home video for a very long time, longer than many people may realize. With the release of the Criterion Showa set on Blu-ray, we will finally have had a release of every Godzilla film on HD disc. Here in this blog article I will give a brief overview of the franchise's release history on all home video formats, both popular and obscure. I am concentrating on what was available in the English-language market, with which is what I am the most familiar.







