Monday, October 28, 2019
Nintendo's 8-bit Obsession with Golf
Friday, September 20, 2019
The Intellivision Amico - Can a "Family Friendly" Console Succeed?
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| The Intellivision Amico in Metallic Pearl, courtesy of Intellivision Entertainment |
Saturday, August 10, 2019
Planet X3 - Review of a New Real Time Strategy Game for the IBM PC
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| Title Screen VGA |
Sunday, July 21, 2019
Of Bytes and Borders
There is more to the screen than those pixels or tiles which a graphics programmer had the ability to manipulate into graphical images. In many vintage consoles and home computers, their display hardware could sometimes display color outside the active display area. In this blog post we will review some of these devices, try to identify the size of the borders and any special purposes to which they may have been put.
Tuesday, May 21, 2019
Screen Persistence and the GBA - LCD Abuse
The Game Boy Advance has a TFT LCD screen, and in its last variants, the screen was backlit. TFT screens offer faster pixel response times over earlier passive matrix technology. The GBA TFT LCD screen was improved over the earlier screens used for the Game Boy Color, but developers took advantage of the response time of these screens on occasion to make for interesting effects. Let's take a look.
Sunday, May 19, 2019
Quatermass and the Pit Blu-ray Review
The serial format, breaking down a story over multiple, distinct parts, has a very long history. Silent film serials were followed by sound film serials, and up and until the 1950s the genre had fulfilled a need for audiences to be entertained in a weekly format. Television's introduction led to the downfall of serials from Republic Films and other studios that specialized in narratives punctuated by cliffhangers. The format did not generally translate well to television, where people expected a program to begin and end in one viewing. In the 1950s there was no real ability for an average TV viewer to record programming to watch at a later time, you either saw the program or you hoped for a repeat. This suited television broadcasters, who wanted viewers to experience a new story every week.
That was the evolution in the U.S., but the U.K. was not yet ready to abandon the classic serial format. The British Broadcasting Corporation, a publicly-funded TV network, had to fill the same number of hours in a day but with fewer resources that its American commercial televison network counterparts. The serial format had its advantages in cost, sets, costumes, production personnel and actors could be reused for several weeks at a cost significantly less than having to mount brand-new productions every week. Serials were broadcast alongside series not only by the BBC but also the ITV affiliates for a solid three-decade period. Here I am going to offer my thoughts on one of the best of the serials ever produced from this period, Quatermass and the Pit as presented in its November 2018 Blu-ray release.
Monday, April 15, 2019
Three High-Quality 1080p Game Boy "Consolizing" Solutions Compared
Sunday, March 17, 2019
Mega EverDrive X7 - Almost Everything You'd Want in a Flash Cart
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| Mega EverDrive X7, courtesy of Amazon.com |
Saturday, March 16, 2019
Sega CD - The Other CD Expansion
The Sega CD is treated like the unwanted step-child of the CD expansions. Early CD systems and expansions before the PlayStation were not the breakthrough product their manufacturers hoped they would be. They did not deliver the substantially superior gaming experiences they promised and were generally considered too expensive for what they did deliver. And what they delivered was often unimpressive, ports of cartridge games with enhanced audio and superfluous cutscenes, FMV games which relied on route memorization, PC game ports that had no business being run on hardware that did not have a hard drive, a keyboard or a desk with which to use a mouse and interactive entertainment software which was barely interactive and not entertaining. Today we are going to take a look at the Sega CD, its hardware, its quirks and ultimately the games that make it worth considering as a device on which to play games rather than to put on a collector's shelf.
Wednesday, February 6, 2019
Proper Analog Retro Video Capture with the Datapath E1/E1s
Capturing analog video can be a difficult task. Analog video follows rather imprecise standards and is increasingly being discarded in today's world where 100% digital video solutions like HDMI and DisplayPort rule. Capturing a digital signal is often simply a matter of buying a capture card/box and plugging everything in. But capturing audio signals, at least those signals that do not conform to the "broadcast standards of 525/625i", is not quite so easy. But while there exist inexpensive devices that can handle low quality composite and medium quality s-video sources, what about high-end analog sources like component video, 15KHz RGB and 31KHz VGA signals? Moreover, are any of them compatible with 240p signals put out by retro consoles and home computers? While there are affordable devices that can sort of handle these signals like the Startech USB3HDCAP, the results are often second rate. But what if there was a device that you can acquire for similar cost and provide truly first-rate capture? Interested? Well if you are, read on to discover the power and the caveats of the Datapath VisionRGB E1 and E1s.
Tuesday, January 8, 2019
The Obscure Ultima, Ultima: Escape from Mt. Drash
Back in Ye Olden Days, I knew nothing of blogs and was content to post materials on forums and newsgroups and the like. I contributed a few writings to GameFAQs back before the days when it was purchased by GameSpot. The only actual FAQ for a video game I ever contributed that described how to beat a game was for the VIC-20 game Ultima: Escape from Mt. Drash. When GameFAQs took over, I removed all my content from that site. Now, having finally been able to play the game on original hardware, I think it is time to revive the old FAQ. Moreover, no longer limited to plain, monochrome text, I can do more now that I have my own blog and the ability to add images, color text and link video. Let's take a trip into a rarely visited part of the Ultima Universe.
Monday, January 7, 2019
IBM PCjr. Upgrades Part 2
When I first received my IBM PCjr. back in 2013, I was able to discuss most of the readily-available upgrades for the system that existed at that time. https://nerdlypleasures.blogspot.com/2014/03/ibm-pcjr-upgrades.html Now, almost six years later, we have some new upgrades available. Let's see what modern conveniences can do for a 35-year old computer system
Sunday, January 6, 2019
Meet Commodore's VIC(-20), the Friendly Computer
When Commodore made the PET-2001, they made a computer that found some success in the market, especially in Europe. The PET turned into a series, but it was an all-in-one PC that came with a monochrome monitor and was rather an expensive product. Commodore wanted to expand to more of a mass-market, and they designed the Commodore VIC-20, the first personal computer to sell for less than $300. The VIC was very successful when it was released in 1981, becoming the first computer to sell over one million systems. Its low price and feature set (color graphics, 4-channel sound) helped it to outsell its competitors. But it days in the limelight were short-lived due to the arrival of its successor, the Commodore 64. Having acquired a VIC-20, let's take a look at some of the practical issues with using it.
Tuesday, December 25, 2018
Nonsense and Other Observations about Dracula/Horror of Dracula
As much as I love Dracula (1958)/Horror of Dracula, I find it has a lot of plot holes, ideas that don't make a lot of sense and other weirdness. I started to write down certain observations as I was watching the film and eventually they became so long that I thought them worth putting them up in a blog post. These observations as I have put them to type have been as timestamped to the times (roughly) in the film to which they most apply. I am using the 2012 Hammer Restoration found on the 2013 Region B/2 Blu-ray/DVD from Lionsgate with altered color timing by a fan (which eliminates the overly-blue tint found on that disc). Any DVD or Blu-ray release should be able to follow along without too much difficulty.
Sunday, December 16, 2018
The Blog at 400 Posts
400 blog posts? Have I really written so many? Blogger says I have, so I'll have to accept that. I suppose its time for one of those meta-blog entries where I talk about stuff that doesn't fit into a traditional blog post. So let's start with a revisit of one of the only useful parts of the previous "Blog at xxx Posts" posts, the Youtube channel recommendations list. I subscribe to many more channels these days than I used to, so let me tell you why you may want to take a look at them as well. The channels I recommended (LGR, Pixelmusement and PushingUpRoses) in my early blog post remain recommended of course, but let's add some fresh blood to the list. I will be using categories to help organize recommended channels, but just because a channel falls into one category does not mean it holds no value outside that pigeonhole.
Wednesday, November 7, 2018
The CollectorVision Phoenix Part 2 - The FPGA System Built by Thieves and Sold on Disinformation
Three blog posts ago, I was rather critical of the CollectorVision Phoenix, an FPGA console which implements the ColecoVision : https://nerdlypleasures.blogspot.com/2018/10/the-collectorvision-phoenix-fpga.html I said all that I believed needed to be said, but since then I have determined that the console was deserving of further criticism.
Before we go into the specifics of my claims, let's review the basic hardware specifications of the ColecoVision and similar systems which are based off the TMS9928A Video Display Processor (VDP).
Before we go into the specifics of my claims, let's review the basic hardware specifications of the ColecoVision and similar systems which are based off the TMS9928A Video Display Processor (VDP).
Sunday, November 4, 2018
Newly-Made High Quality Controllers for Vintage Consoles
When you see new controllers being sold for your retro video game systems in your local retro video game store and in many online stores, they are typically of the atgames, Tomee, Cirka, Retro-bit, Gamerz-Tek or Hyperkin quality, which is essentially no-quality. When you buy these controllers, expect cheap plastic, stiff or rattling buttons, thin and short wires, useless turbo options and terrible D-pads. Occasionally one can find quality products that go above and beyond and try to compete or exceed the quality of original, first-party controllers. Let's take a look at some of the respectable options for your classic consoles.
Tuesday, October 16, 2018
The Analogue Mega Sg – A Preview of the Next Chapter in the FPGA "Console Wars"
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| Analogue Mega Sg JPN Version |
Today,
Analogue has made an announcement of its next FPGA retro console.
This was a reveal which had been long expected. When the console was
revealed as an implementation of the Sega Genesis/Mega Drive, it came
as no great surprise to observers like myself familiar with
Analogue’s history. Let’s explore some of that history, the
specifications of the unit, what you will get for the $189.99 retail
price and how this console may fare in today’s increasingly-crowded
retro-console market.
Saturday, October 13, 2018
The CollectorVision Phoenix - An FPGA Console Behind the Times?
The ColecoVision has a very driven fan community. I did not own one and really do not share the love that those who do or did have, but nonetheless it is a classic gaming system that has new products and peripherals released for it. The idea of recreating the Coleco in a modern, updated console, has long been talked about. Currently, no less than three different groups have announced some kind of FPGA-based Coleco. One of those project, called the CollectorVision Phoenix, is now accepting funding on kickstarter. Let's look into the Phoenix's campaign and features and I will explain why I think you should give this FPGA console a pass.
Sunday, September 23, 2018
Sega Genesis - Compatibility Issues Across Models
When you buy a console, you might expect every game to work perfectly on it. In most instances you are covered, but some consoles tend to be a little picky about the games they can play for obscure, rather than obvious, reasons. Here let's look at the Sega Mega Drive and Genesis and see what kind of compatibility issues you can encounter when playing games on them.
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