Sunday, July 30, 2017

The Obscure Tandy 1000 Models

When I have talked about the Tandy 1000s in the past, and I know it has been a while, I have focused my discussions on the Tandys that were available to purchase by members of the public at Radio Shack stores.  If you walked into a Radio Shack store in the 1980s and had $1,000 to spend, you could walk out with an IBM PC compatible computer.  The 1000 line was cheap, fully functional as PC clones and played games as well as or better than machines that cost many times their price.  But Radio Shack was not the only source from which you could obtain a 1000, and the 1000 hardware was also available to institutional buyers.  So in this blog entry I am going to pull together every scrap of information I can find on the rarest, most obscure Tandy 1000s in existence.


Wednesday, July 19, 2017

New Discoveries about the IBM Music Feature and Roland Sound Canvas

I have previously discussed both of these sound device families previous blog entries.  The Yamaha IMFC and FB-01 is discussed here : http://nerdlypleasures.blogspot.com/2015/02/the-ibm-music-feature-card-overpriced.html and the Roland Sound Canvas first generation modules here : http://nerdlypleasures.blogspot.com/2013/06/first-generation-roland-gs-devices.html  Rather than burying the information in those entries, I would like to add additional new information here.


Tuesday, July 18, 2017

Early Video Game Content Advisories - Who Needs Ratings Systems?

Prior to the formation of the Entertainment Software Ratings Board in 1994 there was no comprehensive content ratings systems for computer and video games in the U.S.  However, that did not mean that video games never provided warnings to potential purchasers and their parents or spouses.  Here let us explore the attempts to advise the public of adult-oriented content prior to and outside the eventual dominance of the ESRB.


Thursday, July 6, 2017

Turbo EverDrive 2.x and the PC Engine - The Affordable NEC Experience


 Over two years ago, a friend of mine kindly let me borrow a Turbo Duo and a Turbo EverDrive.  I wrote about the experience here : http://nerdlypleasures.blogspot.com/2015/04/turbo-duo-issues-and-solutions.html  I had to give it back (and the Framemeister which came with it), not without a good deal of sadness.  I vowed that I would find a way to play NEC Turbo games again on real hardware/  Now, I have acquired an affordable, upgradeable solution.  Let me talk about it and about plans for future upgrades.


Tuesday, July 4, 2017

SNES "Port"pouri

Space Invaders and the Super Game Boy

Super Game Boy Mode
Arcade Mode
















Space Invaders was released for the Game Boy in 1994.  It indicated that it supported the Super Game Boy.  It did so in a unique way, when you selected the Arcade Mode, it launched a slightly cut-down version of the SNES Space Invaders port which had been previously only been released in Japan.  The only thing missing from the game as run transferred from the Super Game Boy and the game that was released on cartridge in Japan in 1994 and the U.S. in 1997 is the VS mode.


Monday, June 19, 2017

Official Variations of the Nintendo 8-bit NES/Famicom Console Hardware

Nintendo tried to get its 8-bit system into homes across the world.  It was most successful in Japan, the United States and Canada.  But it also distributed its hardware in many other countries, usually with the assistance of a local distributor.  Some of these systems are rather rare, but have been documented to exist.  In this blog post let I will attempt to identify every officially licensed variation of the 8-bit hardware Nintendo ever released.


Monday, June 5, 2017

The Ownership of and Issues with the ColecoVision Trademark

Courtesy of Wikipedia

A few blog entries ago, I described the current state of the ColecoVision.  http://nerdlypleasures.blogspot.com/2017/03/old-coleco-or-new-coleco-nostalgia-or.html  In that blog entry, I identified Coleco Holdings, LLC, a subsidiary of Dormitus Brands and previously River West Brands as the claimant of the trademark to the ColecoVision name.  Given certain recent interactions between Coleco Holdings and certain ColecoVision homebrew developers, I believe it is worth exploring Coleco Holdings' trademark claims in some detail.

First, let me begin by summarizing the recent news which has caused interest in this topic, then go on to describe how a trademark is registered and finally the law and facts surrounding the ColecoVision trademark.


Sunday, June 4, 2017

NES and Famicom Controller Compatibility Issues and AV Famicom Microphone Mod

Prior to the NES, most controllers had a joystick and one or two buttons.  The Atari joystick was wired in parallel, where one wire corresponded to one button, and pressing a direction or a button completed a circuit with the common (ground wire).  The program would read these button presses in parallel, where reading from a single memory location would give the state of each of the five buttons at one time.

Nintendo's controllers were to come with a D-pad and four buttons.  These were originally hard-wired in the Famicom but would have required at least nine wires if wired by the traditional parallel standard.  Moreover, if they wanted to use other kinds of peripherals, they may have found that difficult.  To cut down on wires, Nintendo decided to use a serial method for reading buttons.  This also allowed for more varied expansion, as will be discussed below.