Thursday, July 6, 2017
Turbo EverDrive 2.x and the PC Engine - The Affordable NEC Experience
Over two years ago, a friend of mine kindly let me borrow a Turbo Duo and a Turbo EverDrive. I wrote about the experience here : http://nerdlypleasures.blogspot.com/2015/04/turbo-duo-issues-and-solutions.html I had to give it back (and the Framemeister which came with it), not without a good deal of sadness. I vowed that I would find a way to play NEC Turbo games again on real hardware/ Now, I have acquired an affordable, upgradeable solution. Let me talk about it and about plans for future upgrades.
Tuesday, July 4, 2017
SNES "Port"pouri
Space Invaders and the Super Game Boy
Space Invaders was released for the Game Boy in 1994. It indicated that it supported the Super Game Boy. It did so in a unique way, when you selected the Arcade Mode, it launched a slightly cut-down version of the SNES Space Invaders port which had been previously only been released in Japan. The only thing missing from the game as run transferred from the Super Game Boy and the game that was released on cartridge in Japan in 1994 and the U.S. in 1997 is the VS mode.
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| Super Game Boy Mode |
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| Arcade Mode |
Space Invaders was released for the Game Boy in 1994. It indicated that it supported the Super Game Boy. It did so in a unique way, when you selected the Arcade Mode, it launched a slightly cut-down version of the SNES Space Invaders port which had been previously only been released in Japan. The only thing missing from the game as run transferred from the Super Game Boy and the game that was released on cartridge in Japan in 1994 and the U.S. in 1997 is the VS mode.
Monday, June 19, 2017
Official Variations of the Nintendo 8-bit NES/Famicom Console Hardware
Nintendo tried to get its 8-bit system into homes across the world. It was most successful in Japan, the United States and Canada. But it also distributed its hardware in many other countries, usually with the assistance of a local distributor. Some of these systems are rather rare, but have been documented to exist. In this blog post let I will attempt to identify every officially licensed variation of the 8-bit hardware Nintendo ever released.
Monday, June 5, 2017
The Ownership of and Issues with the ColecoVision Trademark
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| Courtesy of Wikipedia |
A few blog entries ago, I described the current state of the ColecoVision. http://nerdlypleasures.blogspot.com/2017/03/old-coleco-or-new-coleco-nostalgia-or.html In that blog entry, I identified Coleco Holdings, LLC, a subsidiary of Dormitus Brands and previously River West Brands as the claimant of the trademark to the ColecoVision name. Given certain recent interactions between Coleco Holdings and certain ColecoVision homebrew developers, I believe it is worth exploring Coleco Holdings' trademark claims in some detail.
First, let me begin by summarizing the recent news which has caused interest in this topic, then go on to describe how a trademark is registered and finally the law and facts surrounding the ColecoVision trademark.
Sunday, June 4, 2017
NES and Famicom Controller Compatibility Issues and AV Famicom Microphone Mod
Prior to the NES, most controllers had a joystick and one or two buttons. The Atari joystick was wired in parallel, where one wire corresponded to one button, and pressing a direction or a button completed a circuit with the common (ground wire). The program would read these button presses in parallel, where reading from a single memory location would give the state of each of the five buttons at one time.
Nintendo's controllers were to come with a D-pad and four buttons. These were originally hard-wired in the Famicom but would have required at least nine wires if wired by the traditional parallel standard. Moreover, if they wanted to use other kinds of peripherals, they may have found that difficult. To cut down on wires, Nintendo decided to use a serial method for reading buttons. This also allowed for more varied expansion, as will be discussed below.
Nintendo's controllers were to come with a D-pad and four buttons. These were originally hard-wired in the Famicom but would have required at least nine wires if wired by the traditional parallel standard. Moreover, if they wanted to use other kinds of peripherals, they may have found that difficult. To cut down on wires, Nintendo decided to use a serial method for reading buttons. This also allowed for more varied expansion, as will be discussed below.
Tuesday, May 30, 2017
Guard to HD Nirvana : HDMI Licensing
The HDMI connector and cables are ubiquitous today for all high definition digital video devices. The DVI port is essentially deprecated, DisplayPort has not really caught on at all outside PC Monitors and Thunderbolt is seldom used outside of Apple products. All consumer HDTVs can be counted on having at least one or two HDMI inputs, and some even have an HDMI output for passing audio through to an audio receiver.
The HDMI connector is a consumer's dream, it just plugs in. The connector is keyed and robust, you are unlikely to break any pins on an insertion. The fit is snug enough that you don't need to fiddle with screws and cables can be hotswapped. The connector and cable are thin enough to be mounted horizontally or vertically. The cable carries audio and video, so it is as simple as you can get to hook up AV equipment. Cables are cheap if you know where to shop, Monoprice built much of its business model on affordable HDMI cables. Frequently, the HDMI connector is the only way to obtain HD input to your TV or monitor (apart from the digital TV/cable tuner using the coaxial screw, but the High Definition picture produced by this method usually leaves much to be desired). HDMI is great but it is not free. Let's take a look at the costs associated with HDMI and how some individuals and smaller, hobbyist and enthusiast-oriented retrogaming entities try to get around paying those costs.
The HDMI connector is a consumer's dream, it just plugs in. The connector is keyed and robust, you are unlikely to break any pins on an insertion. The fit is snug enough that you don't need to fiddle with screws and cables can be hotswapped. The connector and cable are thin enough to be mounted horizontally or vertically. The cable carries audio and video, so it is as simple as you can get to hook up AV equipment. Cables are cheap if you know where to shop, Monoprice built much of its business model on affordable HDMI cables. Frequently, the HDMI connector is the only way to obtain HD input to your TV or monitor (apart from the digital TV/cable tuner using the coaxial screw, but the High Definition picture produced by this method usually leaves much to be desired). HDMI is great but it is not free. Let's take a look at the costs associated with HDMI and how some individuals and smaller, hobbyist and enthusiast-oriented retrogaming entities try to get around paying those costs.
Saturday, May 27, 2017
Rise From Your Grave : The Game Boy Interface
The Game Boy Player (GBP) is a genuine Game Boy Advance (GBA) console that attaches to a Nintendo GameCube (NGC), It allows you to play Game Boy (DMG/MGB), Game Boy Color (GBC/CGB) and GBA games. The device fit on one of the expansion ports on the underside of the NGC and could be screwed into it for a permanent attachment. It was a very popular purchase, essentially the Super Game Boy 1/2 (SGB) two generations later. Unfortunately, the GBP does not boot or do anything without the Official Boot Disc (OBD) that came with the system. While the GBP is frequently sold with a NGC, the disc was often lost. Burning a replacement disc involves finding an image, modding the NGC with a modchip to bypass its copy protection. Relatively few people have the skill or the inclination to do that. However, there is an alternative solution these days, and it is a magnificent one. In this blog entry, I am going to describe my experiences with the Game Boy Interface (GBI) software.
Friday, May 26, 2017
HDMI Solutions for the NES - Mid 2017 Edition
If you want to play NES or Famicom games on a modern TV or monitor with a digital HDMI input, there are many options available. In fact, there are far more options for the NES than any other console which did not natively have an HDMI connection. In this blog article I will give a brief overview of the features and drawbacks of each method. Going by cost and roughly analogous quotations from The Legend of Zelda, let's begin :
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