The home computer has produced many, many classic and groundbreaking games. Some games have been sufficiently successful to spawn a series, others have just been held to be a pinnacle in their own right without sequels. Eventually, interest in many games and series that were once popular tends to wane and commercially many of these series were seen to have no future. Occasionally, however, a long dormant game or series can be reactivated with a new sequel. Since 2010, there have been quite a few new games released for the PC that are late sequels, remasters or spiritual successors of older classic PC games. It is still somewhat rare for PC games to get remade, but those that do should be identified. However, it is especially impressive for a game to be revived after ten years or more without a commercial release (budget re-releases don't count), so I am going to focus on those games.
In this blog article, I will try to identify games that were released during the twentieth century I will not be covering late ports or fan mods, otherwise the blog article may include too many games to manage. Several games have been successfully ported to mobile devices, but tracking down ports is too much to manage with my ten-year rule. I just don't have the time to track down every re-release of Dragon's Lair, Defender of the Crown or The Oregon Trail, games that always seem to be ported or rehashed.
Monday, May 8, 2017
Friday, April 28, 2017
Reducing Disks on Later PC Game Releases - What is Lost
PC games were often re-released. Even though they may be older, a budget-friendly price can attract a surprising number of buyers. To keep the costs down, often games are released in smaller boxes, sometimes paper manuals turned into electronic manuals. It is not unknown for a game to be released on fewer discs/disks than it was released on originally, without being put onto a higher capacity storage medium. In this blog entry, I will discuss several famous examples where this occurred and what the effect of the disk/disc reduction was.
Saturday, April 22, 2017
The Evolution of King's Quest (I AGI)
The original King's Quest had a long history of releases for the IBM PC and compatible platforms. The game was originally developed for the enhanced graphics and sound of the IBM PCjr. The PCjr. was hyped to the max and many media publications were predicting that IBM's consumer-focused machine would quickly dominate the home market when it was announced in November of 1983. Sierra Online was facing a troubling future and made good on a deal to publish an ambitious and revolutionary game for IBM's machine.
IBM bankrolled much of King's Quest's development, but the game would not be available at launch.
However, by the time King's Quest was released in May of 1984, the market had shown that it was not about to become IBM's playground. The PCjr. was overpriced cost twice as much as the Commodore 64 with a disk drive and did not offer much to the consumer that the C64 could not. The Apple IIe and //c computers were also strong competitors at the same price, offering a huge library of software. The PCjr struggled with compatibility with several popular IBM PC programs and included a keyboard that was laughable for trying to get real work done with it.
IBM bankrolled much of King's Quest's development, but the game would not be available at launch.
However, by the time King's Quest was released in May of 1984, the market had shown that it was not about to become IBM's playground. The PCjr. was overpriced cost twice as much as the Commodore 64 with a disk drive and did not offer much to the consumer that the C64 could not. The Apple IIe and //c computers were also strong competitors at the same price, offering a huge library of software. The PCjr struggled with compatibility with several popular IBM PC programs and included a keyboard that was laughable for trying to get real work done with it.
Wednesday, April 19, 2017
The Realistic Portavision - Portable Television in the 1980s
About a week or two ago on this blog, I may have foreshadowed that I had acquired a new electronic item worth talking about. Portable televisions have always been of interest to me. Since TVs became mainstream in the 1950s, marketers have always tried to find ways to make TVs smaller and able to be used in more and more places across the globe. My little acquisition represents the peak of its technology for its time, so let's look at it in greater detail.
The system in question is called the Realistic Portavision. Its most notable feature is that it is a fully portable color CRT TV. A sticker on the back of the unit stated it was manufactured in November of 1985. During the 1980s, portable TVs were not particularly rare. Many kitchens and campers featured one. But these TVs were typically black and white TVs. Black and white TVs were much cheaper to manufacture, required fewer components to make them work and consumed less energy. Black and white TVs in portable sizes were quite common by the mid-1970s and were manufactured throughout the 1980s.
Saturday, April 8, 2017
The Amazing Technology in the Nintendo Game Boy
Truly nothing like the Game Boy had ever been seen before by the general public when it was released in 1989. Handheld gaming prior to that was confined to simple, single hand-held games like the Coleco mini-Arcades, the Nintendo Game and Watch series and the ubiquitous Tiger Electronics Hand-helds. These were simple games that were driven by pre-programmed microcontroller chips and drove an LCD display that was only capable of displaying a series of fixed patterns. Although the patterns could have a high level of detail, the limitations of the display severely limited the complexity and longevity of these games.
The Game Boy's best-known predecessor, the Milton Bradley Microsivion, used a 16x16 display. The Microvision was not very successful and its games were put on pre-programmed microcontrollers that plugged into the main unit. These microcontrollers operated at a very low speed of 100KHz, and provided only 64 bytes of RAM and 1-2KB of ROM for a game. The low resolution of the display also placed severe limitations on the games that could be made for this system. The Epoch Game Pocket Computer was released in Japan in 1984 and used a 75x64 resolution display, but it was not very successful and only had five games released for it.
The Game Boy's best-known predecessor, the Milton Bradley Microsivion, used a 16x16 display. The Microvision was not very successful and its games were put on pre-programmed microcontrollers that plugged into the main unit. These microcontrollers operated at a very low speed of 100KHz, and provided only 64 bytes of RAM and 1-2KB of ROM for a game. The low resolution of the display also placed severe limitations on the games that could be made for this system. The Epoch Game Pocket Computer was released in Japan in 1984 and used a 75x64 resolution display, but it was not very successful and only had five games released for it.
Thursday, March 30, 2017
Giving the Studios the Bird : Fan Reconstructions of their Preferred Versions of Classic Films
In the past several years, there has been an increasing proliferation of the fan re-edit and the fan reconstruction of classic films. One of the chief reasons for this was the Star Wars Special Editions. But fan reconstructions have gone far beyond a Galaxy Far, Far Away. Read on to discover another community increasingly devoted to reconstruction. But before we get there, let us set the stage during the long winter of our discontent :
The Story Behind the Star Wars Special Editions and Despecialized Editions
The Story Behind the Star Wars Special Editions and Despecialized Editions
Back in 1997, fourteen years after Return of the Jedi, George Lucas decided to reedit the original trilogy to reflect how he believed the films should be presented and enjoyed given the advances in technology between 1977, 1980, 1983 and 1997. At first, these Special Editions (SEs) were met with some interest and were released on VHS and Laserdisc. Given that the untouched versions (now known as George's Original Untouched Trilogy or GOUT) of these films were also available at that time on VHS and Laserdisc and the Internet was just becoming a part of everyday life, complaints were fairly muted at the time.
Wednesday, March 29, 2017
Friday, March 24, 2017
Old Coleco or New Coleco : Nostalgia or Nothing
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| ColecoVision Video Game System (courtesy of wikipedia) |
In 2005, the Coleco brand was reintroduced to the general public by West River Holdings (WRH), a company that revitalizes older trademarks. Companies like WRH look for trademarks which have been dormant for some time but had been previously been associated by the public with a successful product or service. These trademarks could simply discontinued by the user of the mark or abandoned when the owner went out of business. WRH typically forms an LLC to manage and promote each trademark it acquires. In Coleco's case, it was Coleco Holdings, LLC. In 2016, WRH and its brands were purchased by Dormitus Brands, another trademark holding company.
For the remainder of this article, where it is necessary to distinguish the two, I will refer to the original Coleco, the company that was sold in the late 1980s as the "old Coleco". The WRH incarnation will be referred to as the "new Coleco". Let's discuss the legacy of the old Coleco vs. the new Coleco.
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