Even though the Apple II was very long in its lifespan by the end of the 1980s, there was a fair bit of software still being released for it. The Apple II was very strong in the educational market, computer labs across the United States had yet to upgrade to the PC platform. The Apple II had many, many classic games. Most of them were ported to the PC at some point, but by the end of the 1980s the number of A2-to-PC ports (that did not have the name Carmen Sandiego in the title) was dwindling.
Even so, two classics of the Apple II did make their way to the PC platform in the late 1980s and they are the subject of this blog entry. The first is MECC's 1985 update of The Oregon Trail. The second is Jordan Mechner's Prince of Persia, programmed on and released for the Apple IIe, IIc and IIgs in 1989. MECC ported the Apple II version of The Oregon Trail to the IBM PC in 1988. Mechner and Broderbund ported the Apple II version of Prince of Persia to the PC compatibles in 1990.
The Oregon Trail is the simpler game, in fact it was an update of an earlier version MECC made for the Apple II in 1980. That version was mostly text-based and occasionally displayed simple wire-frame graphics and a little music. Before personal computing, Oregon Trail was played on mainframes on a time-share basis. But the 1985 Apple II version is undoubtedly the most popular version of the game. The 1985 version requires 64KB of RAM on an Apple II. This version was ported to the PC by MECC in 1988. The PC port requires 512KB of RAM and at least a CGA card.
Prince of Persia is a spiritual successor to Mechner's Karateka, another big hit. Both were published by Broderbund. Prince of Persia takes the rotoscoped graphics and one on one combat of Karateka and combines them with running and jumping mechanics, obstacles, traps and triggers. It requires 128KB of RAM and an Apple IIe capable of displaying double high resolution graphics, a IIc or a IIgs. It only uses double high res graphics on the title screen and story text screens (four screens). Mechner supervised the ports of the game to the IBM PC compatibles and the Amiga in 1990. It supports CGA, Hercules, Tandy, EGA and VGA and a variety of sound cards and 512KB-640KB depending on the graphics mode.
When it came to porting these games to the PC, MECC did an outstanding job. Broderbund and Mechner, not so much.