tag:blogger.com,1999:blog-6993165553021868648.post2418414609468458560..comments2024-03-27T05:39:24.505-04:00Comments on Nerdly Pleasures: The Modern Unfriendliness of 8-bit Keyboard LayoutsGreat Hierophanthttp://www.blogger.com/profile/04409413307024477304noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6993165553021868648.post-27857329838860410262022-07-09T21:27:30.672-04:002022-07-09T21:27:30.672-04:00Also worth noting that most home computers followe...Also worth noting that most home computers followed the ASCII tradition of ASR-33-derived layouts (we'll just ignore the Sinclairs), where Apple switched to IBM Selectric-inspired layouts with the //e, Lisa, and /// Plus (with the original /// being... weird), and IBM all along was using Selectric-inspired layouts. (And, about that, while the original PC/XT and AT keyboards are further from modern US-layout keyboards than, say, a US-layout //e's keyboard, European layouts didn't change significantly from the XT layout (for either modern PCs or Apple layouts including the //e).bhtooefrhttps://bhtooefr.orgnoreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-47237942656836193022022-06-06T05:48:30.777-04:002022-06-06T05:48:30.777-04:00Very useful article. I did not understand why a co...Very useful article. I did not understand why a couple of the games I covered on Apple had left-right arrows for directions to the left & right, but were not using the UP & DOWN arrow. I missed that earlier Apple II had quite simply no such things. Happily enough, most wargames want you to go in 6 directions (if using hexagons) or 8 directions (if using squares), so they had to use the numbers anyway.The Wargaming Scribehttps://www.blogger.com/profile/00999437557611608368noreply@blogger.com