The IBM PC computing platform supported gaming from the beginning, but at first its graphical and sound capabilities were not that much more advanced than an Apple II's. Other inexpensive home computers of the day (Atari 800, Commodore 64, TI-99/4A) could run rings around the IBM PC in the video and audio departments. IBM sought to improve its PC line's graphics and sound in an affordable system which became the PCjr., but that was a flop. Tandy cloned the graphics and sound of the PCjr. and put it into a much more PC-compatible system, the Tandy 1000. Between the two, the exclusive PCjr./Tandy graphics and sound hardware received wide support from game developers in the mid and late 1980s. In this article, I will attempt to give a definitive list of games which have "better" graphica or sound on a PCjr. or Tandy 1000 due to this support or have unique video and audio support even if the game can utilize EGA, VGA, Adlib, Game Blaster or Sound Blaster or MT-32.
Tuesday, April 26, 2022
Saturday, April 16, 2022
Mastering the Sega Master System
The Sega Master System was Sega's first major attempt to market and sell a home video game console overseas. Its Japanese predecessors, the SG-1000, the SC-3000, the SG-1000 II, and the Mark III, were not very successful compared to Nintendo's Famicom and similarly the US release of the Master System was not very successful against Nintendo's NES. In the European market did Sega sell more consoles than Nintendo, thanks to Nintendo's fractured distribution system and Sega's placing the Master System as a budget console. Sega also did extraordinarily well in Brazil whereas Nintendo floundered. In this blog entry we will go over the various issues with the Master System and why you would want one.