We
will discuss the game, give an overview of Mitchell and Twin
Galaxies, recount the story behind the event and the incidents which
gave rise to allegations of cheating and the effect they have had on
high scores and records of the past.
Running
a Marathon – Achieving a Perfect Pac-Man Score
Let
me begin by describing the enormity of the task of playing a perfect
Pac-Man game. A perfect Pac-Man score is 3,333,360. To do this
the player must eat every dot, every energizer, every fruit and all
four ghosts four times per board for boards 1-18. There are 240
dots and four energizers on each level, eating each one gives you 10
and 50 points, respectively. Eating ghosts will give you 200,
400, 800 and 1,600 points if you eat them before the energizer runs
out. Bonus fruits appear twice per level. Cherries (level
1) are worth 100 points, strawberries (level 2) 300, peaches (levels
3 & 4) are 500, apples (levels 5 & 6) are 700,
pineapples (levels 7 & 8) are 1,000, Galaxians (levels 9
& 10) are 2,000, bells (levels 11 & 12) are worth
3,000 and keys (levels 13 through 256) are worth 5,000.
You
must start with 5 Pac-Men and earn one via points and after that you
cannot die until the split screen level, 256. Then on level 256
you must eat not only the visible dots on the left side of the board,
but the nine dots contained on the corrupted right side of the
board. When you eat the nine dots, you must die and the dots
will be reset until you run out of lives.
![]() |
| It all leads to this, level 256, coutesy of wikipedia |
The
dipswitches located inside the cabinet have options for 1 Pac-Man, 2
Pac-Men, 3 Pac-Men and 5 Pac-Men. They also allow one extra
Pac-Man at 10,000, 15,000 or 20,000 points or no bonus Pac-Man.
They also allow for 1 Coin = 1 Play, 2 Coins = 1 Play, 1 Coin = 2
Play and Freeplay. A stingy arcade owner could set the
dipswitches to only allow you 1 Pac-Man, no bonus and charge you 2
Coins per credit. Most arcade owners usually set it to 3
Pac-Men and a bonus at some score. The original Pac-Man game
did not allow you to continue, that was something introduced in the
Ms. Pac-Man/Galaga 20-year Renunion machines.
As
the levels progress, the ghosts become faster, leave their pen
earlier, change their patterns and the energizers generally do not
last as long. Intermissions
come in Pac-Man after level 2 (first), level 5 (second), level 9
(third) and level 13 (third repeated) and
level 17 (third repeated).
At level 19, the ghosts stop turning blue when you eat an energizer.
You
essentially repeat level 19
234 times until you reach level 256. Maxing out your score on
level 256 depends on the dipswitch settings in the game.
However,
the fastest Perfect Pac-Man game to date took almost three and a half
hours to finish, so you will be standing at that machine for a long
time.
There
are two sets of official ROMs released
by Midway.
The first shows a 1980 copyright date on the title screen and the
second shows a 1981 copyright screen. The second makes the early
levels more difficult by switching the ghost’s patterns around, but
by level 5 the difficulty is the same for the rest of the game.
William
James Mitchell Jr. – A Celebrity of Competitive Arcade Play
Billy
Mitchell had been setting video game records since 1982. He was
one of the first members of the U.S. National Video Game Team,
originally organized by Walter Day. He achieved record scores
on several of the most popular arcade games of the time, Donkey Kong,
Donkey Kong Jr., Ms. Pac-Man, Centipede, BurgerTime and of course the
quintessential arcade game, Pac-Man, during the 1980s. He was
recognized as the record score holder in each of the above games by
the Guinness Book of World Records in 1985.
Mitchell
himself is an iconic and polarizing figure. He has been
proclaimed the "video game player of the century". It
is a title he has used recently without a hint of irony given that he
may be justly called the "video game player of
the last century". He almost always
appears in public with a collared button-down shirt and a Stars &
Stripes tie. His hair is long and he features a prominent
mullet and often takes photographs with a thumb extended upward.
He freely admits that he plays video games to compete against other
players and to break high scores. His day job consisted of
running his family's chain of restaurants and manufacturing a hot
sauce called "Rickey’s World Famous Sauce". He was
portrayed in a rather negative light in the King of Kong movie
against the unassuming Steve Weibe. Mitchell held not only a
personal but a professional stake in Twin Galaxies, Inc., serving as
an officer of the corporation.
After
beating Pac-Man, Mitchell became known outside of the classic arcade
scene and Twin Galaxies. His achievement was widely reported on
in the news outlets of the day. He met with Pac-Man's designer,
Toru Iwatani and was crowned as "video game player of the
century" by Namco President Masaya Nakamura.
Undermiming
the Old Twin Galaxies Network – The Fall of Todd Rogers
Among
Billy Mitchell's friends was fellow record-setter Todd Rogers.
Rogers was actively involved in Twin Galaxies as a referee.
Rogers had the achievement of being recognized with the
longest-standing video game record, a 5:51 time in the Atari 2600
game Dragster. Activision used to invite players to mail
photographs of their high scores to it and would send patches if a
player achieved at least a certain score. Rogers had submitted so
many high scores to Activision that he called himself “Mr.
Activision”.
But
by 2017 his Dragster achievement had been called into serious
question. Analysis of Dragster's dissassembled 6502 (6507)
machine code and tool-assisted play to make the best choices showed
that the 5:51 time was impossible and the best time that could be
achieved was a 5:57. Todd Rogers was unable to prove by explaining or replicating his score despite being featured on the Ben Heck Show.
He also set other scores that seemed impossible and to which other
competitive gamers could not come close.
![]() |
| Dragster, anything with a lower time is not possible according to the simulations, courtesy of mobygames |
Todd
Rogers scores went unquestioned for
years. His scores were supposedly verified by another Twin
Galaxies referee named Ron Corcoran. However, Rogers and
Corcoran were friends and video evidence of a high score was not
required during the 1980s and 1990s. Ron Corcoran is serving
decades in prison for sexual offenses in California, so he is hardly
a creditable source. Rogers claimed that the police confiscated
all of his tapes proving his high scores when they raided Corcoran's
house. The police responded that they returned the tapes.
Despite many of his scores having been challenged and quietly removed
in the past several years, Rogers was not banned from Twin Galaxies
until January 29, 2018. The ban removed all his scores from its
database. As far as Twin Galaxies is now concerned, “Fraud”
Rogers never achieved high scores.
Changing
Values and the First Challenges to Mitchell’s Scores
The
2007 King of Kong film gives an impression that Twin Galaxies was an
old boys net, applying double standards to established champions like
Mitchell and Rogers and scrappy newcomers like Weibe. It showed
that uncritical acceptance of high scores was not unique to Todd
Rogers. Mitchell's submission of a video tape recording of his
Donkey Kong score just after Weibe's score was achieved was
suspicious in its timing and the recording's technical faults.
However, on the strength of that tape, Day announced that Mitchell
held the high score and that Twin Galaxies would not accept Weibe's
score solely because he acquired a Donkey Kong board from a source
distrusted by the Twin Galaxies crew.
In
2012, the old boy net had been seriously reduced in its influence.
Day sold Twin Galaxies and the brand and its information essentially
went on hiatus until it was bought by Jace Hall in 2014.
Speedrunning, not high scoring, is the modern focus of setting video
game records. Points were the measure of achievements in the
old arcade games which had no end, but the fastest completion is what
record-breaking players of more modern games try to achieve.
But even the older games sparked continued interest. Younger players were smashing old records and setting new ones. Old records on
arcade machines that have become highly sought after collectibles no
longer command the fascination as do more modern games, but certain core games like Pac-Man and Donkey Kong can still command attention.
Moreover
there had been an underground of highly skilled players who had
disassociated from the Twin Galaxies crowd and had been critical of
Mitchell's scores for years. One of these individuals, Dwayne Richard, made a
pair of "documentaries" which can be found on Youtube.
These documentaries, “The Perfect Fraudman” and “The King of
Con”, allege that Billy Mitchell cheated his way to high scores in
Donkey Kong and was not the first person to play a perfect game of
Pac-Man. Calling these productions documentaries is being
generous, they are polemics against Billy Mitchell and are difficult
to get through.
Yet
Each Man Kills the Thing they Love
In
2018, serious allegations about Mitchell's Donkey Kong were raised by
individuals who did not have axes to grind, the ability to analyze
arcade behavior and far more adept at utilizing social media than
Mitchell or his haters. His scores were called into question
because his video recordings allegedly did not match the behavior of original
arcade hardware. Instead the way the video depicted the
frame-by-frame screen drawing showed a drawing method that was closer
to MAME or another emulator. Mitchell had denied ever playing
Donkey Kong on MAME and responded with commissioning his own expert
but the expert concluded that his videos were not achieved with
original unmodified Donkey Kong hardware. His scores
of 1,047,200 and 1,050,200 were disqualified on the basis
of his suspicious video submissions. His score of 1,062,800
was not videotaped and was witnessed by his buddy Todd Rogers.
Mitchell’s
scores were first seriously questioned in the Donkey Kong Forum, which
announced it would no longer recognize Mitchell’s above-reported
scores. It did continue to recognize a score he achieved of 933,900
on May 7, 2004. However, that placed him as number 47 in its high
score list, far below his pinnacle of number 20.
![]() |
| Man vs. Monkey, courtesy of Mobygames |
When
Twin Galaxies finally announced the results of its investigation, it
dropped the same permanent ban hammer on Mitchell as it did on
Rogers. It also instituted a modern form of damnatio
memoriae in that all his scores and records were removed from
the site. With that decision, Guinness World Records also
removed Mitchell's records from its records as it had done with
Rogers'. Guinness explained that it relied on Twin Galaxies to
verify video game records, so when Twin Galaxies made its decision,
Guinness marched in lock-step. As a result, Steve Wiebe was
confirmed as the first person to have scored over 1 million points on
Donkey Kong. Wiebe's play had been vindicated over ten years after the
film that made him and Mitchell famous had been released.
This
blog entry is not intended to analyze the cheating of Rogers and
Mitchell, other sources have done those stories far more justice than
I could hope to in mere text. However, an overview of their cheating
is a necessary for the blog article and people who read this a year
from now may find the above information helpful to refresh their
memories of the context in which these issues arose. But let us turn
from talking about Nintendo’s first huge hit to Namco’s.
The
Funspot Events of May and July, 1999
Billy
Mitchell performed his perfect game of Pac-Man at Funspot Family Fun
Center, located in Laconia, New Hampshire. Funspot has an
awe-inspiring collection of functional and playable classic arcade
machines and pinball machines. Guinness World Records
recognizes it as "The Largest Arcade in the World." I
have been there twice and have been amazed at how many games are
there. You could easily spend all day there playing classic
arcade games. It also has other attractions such as mini-golf,
a bowling alley skeetball and bingo. Most of the classic machines
are on the second floor of the main Funspot building.
![]() |
| Pac-Man and at least 100 of its contemporaries are located Upstairs, courtesy of Funspot |
Funspot
has cabinets of many of the classic arcade machines, including Pong,
Space Invaders, Ms. Pac-Man, Donkey Kong, Galaga, Star Wars (vector),
Asteroids, Tempest, Rampage, Double Dragon, Teenage Mutant Ninja
Turtles, Street Fighter II and so on. Funspot is open to the public
all year round and I highly recommend a trip (which may be out of the
way depending on where you may be in New Hampshire).
![]() |
| This is the best picture I could find from Funspot of its Upper Level and it doesn't come close to doing the floor justice |
Mitchell
was not the first person to attempt the perfect score in public. In
Funspot's first video game and pinball competition held in May, 1999,
Rick Fothergill came 90 points shy of a perfect score. (This would
later be called the first International Classic Video Game Tournament
held at the American Classic Arcade Museum (a.k.a. Funspot)) The only
reason why he probably was not the person who held the first perfect
game record is because he died once. Twin Galaxies recognized the
3,333,270 score Fothergill achieved on May 8, 1999. His scoring
effort was widely reported by major media entities.
Mitchell
was also present but scored less than Fothergill at the official
tournament. Apparently there was some kind of gentleman's
agreement not to play to try for a perfect game until the 2000
tournament, but Mitchell broke it less than two months later.
While this may not reflect well on Mitchell's character, it has
little if any relevance as to whether he achieved the first Perfect
Pac-Man game. Mitchell, who lived in Florida, returned to
Funspot on July 1, 1999 to secure the first Perfect Pac-Man game for
the United States of America (Fothergill is from Canada, but the
ultimate honor of beating the game must go to Japan, which made the
game that was the focus of so much effort). He tried achieving the
perfect game on July 2, but an unkind youth pulled the power cord to the machine after he was well into his game. He returned
early on the following day and made history.
Walter
Day was not present at Funspot on July 3, 1999 but Mitchell called
him on a cell phone as he was reaching the 256th board. He also
called or had someone call his friend and future perfect Pac-Man
player Chris Ayra to tell him that he had reached the kill screen.
Finally, Rick Fothergill calls him on his cell phone. The
operations manager of Funspot at the time, Gary Vincent, is possibly
the only person confirmed to have likely to have witnessed the end of
Mitchell's game. Twin Galaxies, of which Day was the principal
at the time, instantly confirmed his perfect score and game. The
achievement was big news and many, many articles were written about
Mitchell and his world record close to the July 3 event.
The
Importance of Being Earliest
There
can only one first person to play a perfect Pac-Man, just like there
can be only one person to be the first to reach the North and South
Poles (Roald Amudsen), the first person in space (Yuri Gagarin) or
the first person to set foot on the a non-Terran celestial body (Neil
Armstrong). The unmodified Pac-Man PCBs have been shown to be
able to award a maximum of 3,333,360 points and thus a definitive
end. Other games like Donkey Kong do not have a demonstrable
limit to their high scores and thus their record boards are always
in flux.
The
achievement has far greater historical significance than almost any
other video game record because of Pac-Man's meteoric popularity in
the early 1980s. It sold more arcade machines than any other
single game. "Pac-Man Fever" was not just a hit on
the singles charts, it spawned into a TV show, ports of the game to
every system, hand-held games, merchandise of every description.
Almost every kid had something Pac-Man related in their home.
The game was simple enough to be played by both child and adult alike
and had an addictive quality that kept people putting one more
quarter into the machine.
![]() |
| "I have a fever, and its only prescription is more Pac-Man!" courtesy of discogs |
More
importantly, during the time between May and July, anyone else in the
world could have been the first to achieve and verify a high score.
Funspot's Pac-Man was hardly the only Pac-Man machine around and
other places would have accommodated a skilled
individual
trying to gain a high score. By 1999, the rise of the Internet
would have informed everybody what the high score in Pac-Man was and
how you could achieve it. In fact, Fothergill obtained the
perfect
score on July 31, 1999 and Ayra on February 2, 2000 so the competition was fierce.
Mitchell’s
achievement really helped put competitive gaming on the map. Records of high scores had previously been relegated to dusty
volumes in the local library became important again. People also
began to recognize the value of conserving these large, bulky
machines of light and sound instead of throwing them into a landfill.
Perfection had seemingly eluded the gaming world on Pac-Man for
nearly 20 years, and perfection achieved after performing the
equivalent of a marathon has an attraction that is impossible to
overstate.
Challenges
to Mitchell’s Pac-Man Record
Several
challenges exist to Mitchell's Perfect Pac-Man outside the issues
with his Donkey Kong scores. The first is that he may not
technically have been the first person to achieve the 3,333,360
score. According to the King of Con documentary, that honor
should belong to Bill Bastable. Bastable reportedly accomplished this feat September 2, 1988. The proof of
this achievement is less than compelling by today's standards but was considered reasonable and commonplace by the standards of the 20th Century. A Polaroid photograph was taken of
the high score screen. Moreover, he also used one of the
dipswitches on the PCB to pause the game three times. Unfortunately this may not be good enough in this day and age.
Polaroids
on their own are just not trustworthy anymore. Todd Rogers'
impossible Dragster score was submitted via a Polaroid.
Photographs can be manipulated and faked, even back in the
mid-1980s. The consoles were connected to screens via RF cable, so a fuzzy number might be explained away in a note. One might argue that the use of the dipswitch to pause the game
is what disqualifies Bastable's score. Allowing the game to be
paused lets the player take a break, get a coffee or take a trip to
the bathroom. This is a privilege that an ordinary patron of an
arcade would not have. There is another switch on the PCB that
allows you to instantly go to the next level and can save you from
losing a life. Mitchell, Fothergill, David Race, Tim Balderramos and Donald Hayes, the other individuals confirmed by Twin Galaxies to have played a Perfect Pac-Man, presumably did not have access to the PCB during gameplay.
They had to stand at that machine for three and a half to six hours
to earn their achievement. At a public arcade it would be rude
to let a machine be left in a state where only one person could play
it.
The
second challenge to his Pac-Man Perfection is the video of his play.
According to Funspot, Mitchell had a camcorder over his shoulder that
recorded him play. The tapes were sent to Twin Galaxies and
Jace Hall played a little bit of one in March during a livestream.
The tapes showed that the sound was not in sync with the video, being
slightly behind. However, given that the machine's refresh rate
is 60.61Hz and a camcorder records at 59.94Hz, this is unremarkable.
There
appear to have been three tapes (assuming each tape recorded at a
standard two hour speed). The portion of the tape I
saw only shows the Pac-Man screen, not Mitchell or the controller
panel. You can hear him talking, the noisy atmosphere of
Funspot and even the movement of the joystick. If Mitchell was alone that day, then he would have had to take short breaks to change tapes.
While
it is possible that Mitchell may have taken breaks during the
changeover from tape to tape, this would have had to have been done
in the safe zones where the game's logic does not send ghosts
depending on Pac-Man's position in the maze. Analysis of the
tapes may assist in determining whether Mitchell took breaks, but
given that Twin Galaxies has made its decision, such analysis is
unlikely to occur. While it does appear that you can take a break when you start a level by going into the safe zone by going right one space and up two spaces on any level, this is something that may have been noticed by onlookers. The safe zones were very well known and it is possible Mitchell may have taken a pair of breaks if he had to switch tapes in the camcorder. Given the limitations of the technology of the time, a short pause to switch tapes is not enough to invalidate his achievement. He could not leave the machine lest someone else decide to play it. But if he used safe zones or the PCB pause switch, it would have put him in little better a position than Bill Bastable.
A
third challenge is that the Perfect game is one done at the factory
default settings of 3 + 1 Pac-Men (at 10,000 points). The official manual does not indicate these settings as the default. Someone who plays a Perfect
game of 5 + 1 Pac-men has played a perfect game of 3 + 1 Pac-Men and
more. Ultimately, it is what the board is ordinarily capable of
that determines the Perfect game, not the default settings.
Interestingly, there is a jumper on the PCB that can be bridged to
give a more difficult Pac-Man game. However, what it does is it
adjust the difficulty levels to bypass the speed, pattern and ghost
eating times for 1, 3, 6, 19 and 20, making for a game with fewer
opportunities to earn points (ghosts mostly stop being eatable at level 14
instead of 19, so it should be left unconnected. You can tell whether the difficulty jumper is enabled by looking at the attract screen. If the light blue ghost is well out of the box by the time Pac-Man eats the lower right energizer, then the difficulty jumper is enabled in the 1980 Midway ROM set. If the light blue ghost kills Pac-Man before he can reach the energizer, then the difficulty jumper is enabled in the 1981 Midway ROM set.
Some
may quibble that Mitchell only received the high score because he had
the arcade cabinet he used set to the maximum number of starting
lives (5) and a bonus. The typical player only got three lives with a
quarter. While I could see Funspot adjusting the Pac-Man dip
switches, assuming they are not ordinarily set for 5 + 1 Pac-Men, for
a good Pac-Man player, I do not believe they would have allowed
Mitchell to fiddle with their PCBs or leave the PCB exposed for the hours it would take him to get a high score. It took Mitchell
approximately five and a half to six hours to finish his Pac-Man
game. By the end there would have been a sizeable crowd
gathered and local media representatives may have been present.
Private
Entities and the Public Interest
Some
might say that the arcade age has long past, so who cares about some
old video game records? How is it relevant in today's world of
Mass Effect, League of Legends and Overwatch? After all, it is
very difficult even to compete properly these days. MAME play
only gets you so far and the number of true Pac-Man machines still in
service are very small. Personally I do not know of one closer
to me than Funspot, which is a two and a half hour drive away.
However, while I could conceivably get the experience, without the
ability to get on the Twin Galaxies high score leaderboard, with the
Ms. Pac-Man/Galaga 20th Anniversary machines, even those are becoming
harder to find. Ten years ago they seemed ubiquitous.
Forget about Donkey Kong, that arcade game has never been re-released
and MAME cabinets are no substitute for the real thing as Billy
Mitchell may have found out.
![]() |
| Do we need to grab our airbrush for photos like these? (Mitchell has his hand on the Centipede cabinet), courtesy of classicarcadegaming.com |
Twin
Galaxies and Guinness World Records are private entities and are
entitled to recognize whomever they wish as achieving a high score on
a particular game. One cannot seriously argue with a policy of
banning cheaters for life. While the punishment may seem harsh,
it has a salutary effect of potentially deterring future bad conduct
and the removal of untrustworthy information. It
also makes the entity more credible in the eyes of the public.
The new owner of Twin Galaxies, Jace Hall, did not buy just a
database, he bought a brand. He had no connection to the old
guard and has to ensure that Twin Galaxies remains relevant. I
doubt that Rogers, nevermind Mitchell, would have been banned when
Walter Day was in charge.
On
the other hand, a record-keeping organization's credibility can be
called into question if it ignores verifiable historical facts.
As mentioned above, Mitchell's perfect Pac-Man was performed in a
place accessible to which the public were invited and welcomed,
watched by several individuals (by the end anyway) and recorded on
tape. Funspot is owned by Bob Lawton and his family, not Walter
Day. Funspot was started in 1952 and had video arcade machines
since the 1970s.
The
Future of the First Perfect Pac-Man Game
After
Twin Galaxies banned Mitchell and Guinness followed suit by no longer
recognizing his achievements, including the Perfect Pac-Man.
Guinness explained that it relied on Twin Galaxies to verify video
game records and their decision to unrecognize Mitchell was a
consequence of Twin Galaxies' decision. It went on to state
that it would look for the appropriate holder of these records in the
next few days. As of April 13, 2018, you can no longer conduct
a successful search for the "First perfect score on Pac-Man"
on the Guinness website. By default, Guinness should have
recognized Rick Fothergill as Twin Galaxies now
recognizes
him as being the first. I
find it curious that it has not, but I doubt it is particularly high
on Guinness’ priorities now that media attention has moved on.
Mitchell’s
case for his Pac-Man would likely be improved by full access to his
high score tapes. The only copies of those tapes may be in the
possession of Twin Galaxies. Twin Galaxies has made its decision and
cut all ties with Billy Mitchell and would probably not want to lift
a finger to help him at this point. Guinness has far, far greater
brand recognition and prestige among the general public than Twin
Galaxies could ever hope to have. If Mitchell wanted to try to
independently prove his score to Guinness, the irony is that he may
not be able to because the proof lies in the hands of an entity to
whom he is persona non grata.
Ultimately,
when people deny a historical event, they are implying that those who witnessed, took part in or contemporaneously reported on that event
accomplices, liars or dupes. It is very easy to do that behind
the anonymity of the Internet. It is much harder to do that to
someone's face, although Mitchell has had his personal hecklers in
his time. However, historical documents, like articles from
Time and other newspapers and magazines widely reported on the
achievement. Several articles written since then (several of
which were very helpful to this blog entry) has perpetuated the fact
that Mitchell was first. Ultimately the challenges to
Mitchell’s Pac-Man perfect game are unpersuasive and smack of
collective rejoicing in his comeuppance and downfall.







Gaslighting, denying? It looks more that Guiness stopped taking record of that category altogether. If they had recognized someone else as the record holders, for example had they done what you suggest with "By default, Guinness should have recognized Rick Fothergill", then a discussion of the accuracy of their records would be in order. However as it is it looks like they simply chose to not be a part at least for now.
ReplyDeleteThe trust Guinness put into Twin Galaxies has likely been damaged to heck and after. Guinness has a reputation to lose. The old Twin Galaxies has practically lost theirs already as the result of incessant proven cheating. Sure they are now under new ownership and management that seems to take transparency and accountability very seriously, but before that countless (really) records have been found to be either entered without verification or downright faked.
I don't think anyone here is implying that anyone is an "accomplice", a "liar" or a "dupe" unless anyone actively denies this particular event. Billy might and apparently is the proven record holder of a perfect Pac Man score, but with the toxicity that emanated from the closely related events that were successfully contested, they probably decided that right now being in this mess is just not worth taking a part in. You say there are articles and witnesses so I don't think the achievement is lost.
As impressive a video game highscore achievement it may be, outside of that particular community it is unlikely to carry any importance and is probably not worth fighting for preservation in the current climate, much less denying anything. Comparing this to actual denial of historic events with actual significance for humanity leaves a bit of bad taste in my mouth.
"Guinness has a reputation to lose"
DeleteWith their crap video game book with superficial records and the tons of things it got wrong?
Hahahahahahahaha that's a good one!
Guinness reinstated Billy's recognition, either because Billy intimidated or threatened to sue it. Guiness' value choices are quite telling.
DeleteIf Guinness never recognized the first perfect Pac-Man score and after the scandals involving Twin Galaxies decided not to accept any more "firsts" or records from TW, then I would probably have not written this article. But they did and the published it in book form, probably multiple times. My problem is they decided to de-recognize it without any evidence that Billy Mitchell cheated in accomplishing that feat, despite what he may have done several years later on another game (and since appears to have proven that he could legitimately obtain those disputed scores). Denials of history, whether large or small inflict damage on humanity.
ReplyDeleteThere is another video showing Billy Mitchell and his friend swapping out Donkey Kong boards at Funspot. So it's very possible Mitchell had extensive access to the Pac-Man board in 1999. We just don't know and can't trust him.
ReplyDeleteSince he's a proven cheater, the perfect Pac-Man score from him should be ignored, without additional extraordinary evidence to support it.
If we were to judge Billy's word alone, I would be highly skeptical that anyone would believe it today. But there was a huge brouhaha twenty years ago that cannot be so lightly dismissed.
ReplyDeleteA recent video from Apollo Legend, titled "The Greatest Hoax in Gaming History" throws doubt on the legitimacy of Billy's claim because he took an "illegal break." The allegation is that he took a half-hour break during his gameplay. The evidence for this rests on the nebulous time reports from the print articles of the time and "rumors from multiple people". No witness has come forward by name to say "I was present at Funspot on July 3, 1999 and I saw Billy Mitchell gain access to the Pac-Man PCB or take a half an hour break from play." It is clear that Billy's game was not timed, but that was not the goal.
If Billy's half-hour break invalidates his score, presumably by using the well-known "safe zones", then Bastable's must also share the same fate through his dipswitch pausing.
Rudy ferretti wants you to think the king of kong ruined classic gaming but when it didnt. The only person who ruined classic gaming is rudy ferretti because hes a stalker and a online bully.
ReplyDelete