Vs. System Upright Version |
All games confirmed to have been released in the Vs. System format were also released for the NES or the Famicom. Typically, the Vs. System games are significantly more challenging than the home console versions. Nintendo and its third parties had to do something to distinguish these versions from the home console versions and get people to continue to put quarters in the machines. If they had already mastered the game at home, the arcade machines' coin boxes would not be full.
Vs. System Sit Down Version |
All the Vs. System cabinets with dual monitors had a large PCB with a pair of PPUs and a pair of CPUs. Each CPU/PPU pair had access to a set of sockets where the game code and graphics would be stored. Hardware wise, Vs. System games were almost always supplied on EPROMs. This made them incredibly easy to copy, so Nintendo typically shipped drop-in replacement PPU chips with the games. The Vs. System board came with four PRG sockets and two CHR sockets, each holding an 8KB EPROM. Most earlier Vs. System Board games had 32KB PRG and 16KB CHR whereas some of their home console counterparts had only 16KB PRG and none had more than 8KB CHR. In other words, the Vs. System board has built-in bankswitching. This allowed for many Vs. System games to have more impressive graphics than the home console versions. Many also have extra RAM available which the cartridge versions did not have. Some more advanced games required daughterboards with extra memory mapping hardware to run. Vs. Gumshoe may require a board modification.
Dual monitor Vs. System units had, for each monitor, a pair of joysticks, each with a corresponding A and B button. Each side also had four game select buttons numbered 1-4. These buttons were colored blue, green, purple and yellow. On a NES controller, they correspond to player 1 start, player 2 start, player 1 select and player 2 select. Some Vs. System games have reverse inputs, so the joystick we typically associate with player 2 (the right one) become that used by player 1.
Vs. Unisystem |
Here is a list of known, confirmed 36 unique Vs. System games :
Game Title | Compatible PPU | Notable Feature | NES/Famicom Title |
Atari RBI Baseball | 2C03/2C04-01-04 | Protection IC | RBI Baseball/Pro Yakyuu Family Stadium |
Battle City | 2C04-01-04 | Battle City (Famicom only) | |
Clu Clu Land | 2C04-04 | Clu Clu Land | |
Dr. Mario | 2C04-03 | Dr. Mario | |
Duck Hunt | 2C03 | Light Gun | Duck Hunt |
Excitebike | 2C04-03 | Excitebike | |
Excitebike (Japan) | 2C04-04 | Excitebike | |
Freedom Force | 2C04-01 | Light Gun | Freedom Force (NES only) |
Ice Climber | 2C04-04 | Ice Climber | |
Ice Climber (Japan) | 2C04-04 | Dual System | Ice Climber |
Mach Rider (Endurance Course) | 2C04-02 | Mach Rider | |
Mach Rider (Fighting Course) | 2C04-01 | Mach Rider | |
Mighty Bomb Jack (Japan) | 2C05-02 | Mighty Bomb Jack | |
Ninja Jajamaru-kun (Japan) | 2C05-01 | Ninja Jajamaru-kun (Famicom only) | |
Pinball | 2C04-01 | Pinball | |
Pinball (Japan) | 2C03 | Pinball | |
Platoon | 2C04-01 | Platoon (NES only) | |
Raid on Bungeling Bay | 2C04-02 | "Dual System" | Raid on Bungeling Bay |
Soccer | 2C04-03 | Soccer | |
Soccer (Japan) | 2C04-02 | Soccer | |
Star Luster | 2C03/2C04-01/02 | Star Luster (Famicom only) | |
Stroke and Match Golf (Ladies Version) | 2C04-02 | Golf | |
Stroke and Match Golf (Men's Version) | 2C04-02 | Golf | |
Stroke and Match Golf (Men's Version) (Japan) | 2C03 | Golf | |
Super Sky Kid | 2C03/2C04-01-02 | Sky Kid | |
Super Xevious - Gump no Nazo | 2C04-01-04 | Protection IC | Super Xevious - Gump no Nazo |
Tetris | 2C03/2C04-01-04 | Tetris (Tengen) | |
Vs. Balloon Fight | 2C04-03 | Dual System | Balloon Fight |
Vs. Baseball | 2C04-01 | Dual System | Baseball |
Vs. Baseball (Japan) | 2C04-01 | Dual System | Baseball |
Vs. Castlevania | 2C04-02 | Castlevania/Akumajou Dracula | |
Vs. Gumshoe | 2C05-03 | Light Gun | Gumshoe (NES only) |
Vs. Hogan's Alley | 2C04-01 | Light Gun | Hogan's Alley |
Vs. Mahjong | 2C03 | Dual System | Mahjong (Famicom only) |
Vs. Slalom | 2C04-02 | Slalom (NES only) | |
Vs. Super Mario Bros. | 2C04-04 | Super Mario Bros. | |
Vs. Tennis | 2C03 | Dual System | Tennis |
Vs. The Goonies | 2C04-03 | The Goonies (Famicom only) | |
Vs. TKO Boxing | 2C03/2C04-03 | Protection IC | Ring King/Family Boxing |
Vs. Top Gun | 2C05-04 | Top Gun | |
Vs. Wrecking Crew | 2C04-02 | Dual System | Wrecking Crew |
As you may note from the above table, some of the third party games, essentially anything that Namco had a hand in, could use more than one PPU via dipswitches. The correct settings of the dipswitches have been somewhat difficult to find, but thanks to a fork of Nintendulator (NewRisingSun version) I was able to get the right values for each game. From the few Vs System manuals I was able to view the defaults appear for all dipswitches to be Off. Here are the correct values when a dipswitch is On :
Game Name | All Dips Off | Dip 6 | Dip 7 | Dip 8 | Dip 6 + 7 | Dip 7+ 8 | Dip 6 + 8 | Dip 6 + 7 + 8 |
Vs. Atari R.B.I. Baseball | 2C04-01 | 2C03 | 2C04-02 | 2C04-03 | 2C03 | 2C04-04 | 2C03 | 2C03 |
Vs. Battle City | 2C04-01 | Not Used | 2C04-02 | 2C04-03 | Not Used | 2C04-04 | Not Used | Not Used |
Vs. Star Luster | 2C03 | 2C04-01 | 2C03 | Not Used | 2C04-02 | Not Used | Not Used | Not Used |
Vs. Super SkyKid | 2C04-01 | 2C03 | 2C04-02 | 2C04-03 | 2C03 | 2C04-04 | 2C03 | 2C03 |
Vs. Super Xevious | 2C04-01 | Not Used | 2C04-02 | 2C04-03 | Not Used | 2C04-04 | Not Used | Not Used |
Vs. Tetris | 2C04-01 | 2C03 | 2C04-02 | 2C04-03 | 2C03 | 2C04-04 | 2C03 | 2C03 |
Vs. TKO Boxing | 2C04-03 | 2C03 | Not Used | Not Used | Not Used | Not Used | Not Used | Not Used |
Some notable features of these games are that Vs. Super Mario Bros. uses levels from Super Mario Bros. 2 for the Famicom Disk System game for some extra challenge. Ice Climber is perhaps the only game that came in a Dual System and a non-Dual System version. The graphics for Tetris are much less detailed than the cartridge version Tengen released. Mach Rider, the Fighting Course version, has the slowly revealing photo arguably showing Mach Rider to be a woman. See here : http://nerdlypleasures.blogspot.com/2014/12/nes-female-protagonists.html Because the revisionless 2A03 is used as the CPU, Balloon Fight will have some slight sound differences in the noise channel compared with the home console version when played on most Famicoms and all NESes. In Duck Hunt you can shoot the dog in the bonus rounds, but that ends the round early.
The most interesting games of the bunch are the six Vs. Dual System games. These games monopolize both monitors and the arcade PCB. The game would utilize both CPU/PPU pairs to drive the monitors. The two sets were able to communicate with each other a shared bus. Some of the better NES emulators can emulate most Vs. System games but always protest when Vs. Dual System games are trying to be played. MAME is the best way I know of to play them. Getting this co-processing system in place had to have required a great deal of work on the part of the programmers. The Vs. Dual System games probably were not particularly popular because they used both monitors and did not work in the single monitor systems. Raid on Bungeling Bay also requires the 2nd CPU of the Vs. Dual System but does not function like a Vs. Dual System game.
Using Vs. Balloon Fight as an example. you can play with two players in two modes. In the first mode, both players are on the same screen and can see each other. They can break each other's balloon and push each other away. Essentially you are competing for who can score the most points. In the second mode, each player can play the game completely independently as if you were playing on two completely separate arcade machines. The rest of the Dual System games play like this. While you can get the same experience on a single screen, it undoubtedly felt cool to have a screen all to yourself.
The Vs. System represented one of the last serious attempts by Nintendo to maintain an arcade presence. Most of its early home console NES games found their way to a Vs. System cabinet. Those that did not, Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Popeye and Mario Bros. already had standalone arcade versions that were superior to the NES-based Vs. System. Most of the other early Nintendo home console games like Go, Gyromite, Stack-Up, Donkey Kong Jr. Math and Popeye English Lesson just were not suitable for an arcade machine. Unfortunately, arcade games were continually evolving and what seemed fairly competitive in 1984 was looking positively ancient by 1987. All but six of these games had been originally released from 1983-1986. But for the early years Nintendo could almost always boast that their home console games were close ports of their arcade cousins.
Nintendo's own interest in unique arcade hardware was also fading. As the NES and Famicom became more popular, Nintendo focused more on the Playchoice-10 than the Vs. System. The Playchoice 10 was more attractive to arcade owners because they could fit ten games into a cabinet instead of two. Which would you rather have as an arcade owner, a Playchoice 10 or essentially a Playchoice 2? Also, they did not have to plug EPROMs into sockets, they only had to plug boards into a Playchoice 10 PCB. Game developers could ship their games on a Playchoice-10 board with virtually no changes, whereas a fair amount of work was required for a Vs. System conversion. Thereafter, the Nintendo Super System was the equivalent of the Playchoice-10 for the SNES and much later it released a few games for the Seta Aleck64 and the Nintendo Triforce System, which are essentially N64 and Gamecube hardware in arcade machines. Oddly enough, Nintendo did manufacture the arcade hardware for the Irem-developed classic R-Type, but by the time of the Vs System its adventures in arcade hardware were almost over.
Nintendo's own interest in unique arcade hardware was also fading. As the NES and Famicom became more popular, Nintendo focused more on the Playchoice-10 than the Vs. System. The Playchoice 10 was more attractive to arcade owners because they could fit ten games into a cabinet instead of two. Which would you rather have as an arcade owner, a Playchoice 10 or essentially a Playchoice 2? Also, they did not have to plug EPROMs into sockets, they only had to plug boards into a Playchoice 10 PCB. Game developers could ship their games on a Playchoice-10 board with virtually no changes, whereas a fair amount of work was required for a Vs. System conversion. Thereafter, the Nintendo Super System was the equivalent of the Playchoice-10 for the SNES and much later it released a few games for the Seta Aleck64 and the Nintendo Triforce System, which are essentially N64 and Gamecube hardware in arcade machines. Oddly enough, Nintendo did manufacture the arcade hardware for the Irem-developed classic R-Type, but by the time of the Vs System its adventures in arcade hardware were almost over.
We had one of these in our home for a while. (Not while they were hip and new, I think it was during the SNES era.) It had Golf on one side and Castlevania on the other.
ReplyDeleteI've been looking around for information on these machines but barely ever found anything.
thank you for posting this.
Vs. Super Mario Bros. was the only way to play SMB until the ridiculously late(and very expensive, cost more than Master System, same for the carts, hence the 5:1 sales ratio in Sega's favour) release of the PAL NES in England.
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