Title Screen - Software Mode |
Tomb Raider PC was released alongside versions for the Sony Playstation and Sega Saturn. The PC version had certain enhancements and limitations compared with the console versions. The PC advantages include an optional 640x480 resolution mode, faster loading times, the ability to save anywhere and at virtually anytime, more configurable controls and support for the Unfinished Business add-on. The PSX and Saturn display better FMV quality, output better quality sound effects, have support for more than four buttons on a gamepad and a greater variety of music that is heard when certain triggering events occur in-game.
Graphics
In-game - Software Mode 320x200 |
In-game - Software Mode 640x480 |
In-game - 3dfx Patch |
The Mystique and Virge were especially notorious for poor feature sets, performance and drivers. The ATi card was decent. However, the ATi patch is unique because it contains a true Windows executable for Tomb Raider. This allows it to run without any DOS sound card configuration and allows the full selection of buttons without a keyboard to joystick mapper. It also supported 800x600 graphics in Tomb Raider. The Verite had some good early 3D game support with its custom APIs, but the company's inability to release competitive products alongside 3Dfx and nVidia consigned the Verite architecture to obsolesence.
Unfinished Business Title Screen - Software Mode |
A 3Dfx Voodoo Graphics (Voodoo 1) card brings many additional features to Tomb Raider. The game uses a 640x480 resolution with the Voodoo patched-executable. It is far more fluid than the software 640x480 mode. Tomb Raider maxes out at 30fps, and you are much more likely to obtain 30fps on vintage hardware with a Voodoo than without. With a Pentium II, the game can play buttery-smooth. The Voodoo graphics makes the game look far better than the console versions. It adds 16-bit rendering support, bilinear filtering, mip-mapping and anti-aliasing. The Power VR patch looks superior to the Voodoo, supports 800x600 and 1024x768 and 60fps, but requires a much faster CPU. The 3dfx Voodoo, the Power VR, ATi Rage Pro 3D and S3 Virge cards have Unfinished Business patches, Mystique and Rendition do not appear to have them.
Unfinished Business In-game - Software Mode 320x200 |
Unfinished Business - Software Mode 640x480 |
Unfinished Business - 3dfx Mode |
With a Voodoo Rush or better, you may see a white outline around Lara's pistols, their discharge and her left hand. Disabling the anti-aliasing with F3 will remove it. Custom DOSBox builds with Glide support may show black outlines. Also, the mip-mapping feature will show "seams" in the surfaces on real hardware, so I would not advise using it. I don't know whether this will be seen with a real Voodoo Graphics card.
For the Unfinished Business addon, there are two Voodoo patches. The one that works with the Voodoo Rush, 2 and later 3dfx cards, despite what the readme file may say, and has a file size of 868,075 bytes and a CRC32 of 34638910. This works with the same data files as the software-render only executable.
While the Voodoo Rush patch is compatible with a much wider range of Voodoo cards, only the Voodoo 1 patch shows shadows underneath Lara and other creatures. The Voodoo 1 patch also cycles through the movies faster. This only applies to the base game, the Unfinished Business Voodoo Rush patch shows shadows regardless of which graphics card you use. When using the Voodoo Rush patch you may need to copy glide2x.ovl from a Voodoo 2 driver package into the TOMBRAID directory, especially when using DOSBox.
Glidos can improve the quality of the FMVs to Playstation levels with a downloadable pack, but this has not been integrated into the original DOS version. There are also several texture enhancement packs available for Glidos, but not all cover the full game.
All the 3D Accelerator patches can be found on the Tomb Raider Gold CDs, CD1 has them for the main game, CD2 has them for the Unfinished Business add on. Tomb Raider Gold as found in the Eidos Platinum Collection are the best discs to track down for these patches.
Sound
Tomb Raider, while a DOS game, is Windows-tolerant. It's sound support is pretty basic, requiring only a Sound Blaster. It supports a wide variety of ISA sound cards, including the Sound Blaster Pro, Sound Blaster 16/AWE32 & 64, Pro Audio Spectrum 16, Roland RAP-10, Microsoft/Windows Sound System, ESS AudioDrive, Ensoniq SoundScape, Gravis UltraSound and Gravis UltraSound Max. It also supports the NewMedia.WAVJammer and I/O Magic Tempo PCMCIA sound cards natively. The game uses middleware drivers from HMI.
In DOS, you shouldn't have a problem if you actually have one of these ISA or PCMCIA cards, or a card that advertises compatibility. Tomb Raider uses a sound card only for sound effects, and they are typically in an 8-bit/22kHz format (lowest common denominator, suitable for a pre-Pro Sound Blaster). In Windows 9x, DOS games can still access ISA sound cards directly. All the listed sound cards have Windows 9x drivers, and most are built into Windows 98SE. I am not sure whether there is a driver to obtain digital audio capabilities in Windows 9x for the Adlib Gold, only the FM Synthesizer may be supported. Owners of that card would be out of luck for this game.
If you only have a PCI sound card, you will need to activate its DOS sound card emulation capabilities, if any. Most PCI sound cards for Windows 9x do emulate a Sound Blaster Pro, so if you have the emulation drivers installed in Windows 9x, you should be good to go. The Aureal Vortex 2 sound card works perfectly for this game, but you must set the resources manually in the setup program. Of course, you will need to use the Tomb Raider setup program to tell the game the virtual resources (I/O, IRQ/DMA) the emulation is using. You will need to run the game in Windows unless you have installed the drivers that provide real-mode DOS support for sound.
The Tomb Raider PC CD is a mixed data/audio CD, with one data track and nine audio tracks. The audio tracks should be playable in a CD player or with Windows Media Player. If you can hear no music, make sure that there is an MPC cable connected from your CD ROM or DVD ROM drive to your sound card. You can also hear the music if you plug in headphones or speakers to the audio output jack on the front of many drives. Also, make sure your mixer settings have not muted the CD audio. There are some budget releases where the CD audio is not present.
The Playstation version of the game is also a mixed data/audio CD but has fifty-six audio tracks. Additional tracks are used for all in-game spoken dialog, including the tutorial level. This dialog, recorded in 16-bit CD audio format, will sound superior to the 8-bit digital format the PC version uses. There are also additional Playstation music tracks that play back at certain points in the levels that are entirely absent from the PC version. On the other hand, the Playstation version does not have ambient music playing throughout the levels. Core Design removed these extra tracks from the PC version as a "design decision", according to the PC version's readme file. The theory behind the decision is that certain CD drives could not keep up with the frequent CD track changes.
The idea of putting these cues back in the game had been floating around for many years, but the trouble was that early hackers believed that the triggers for the in-game music would have to be recreated from scratch. Then a guy going by the name KMO found that the triggers were still present, albeit disabled, in the main executable. A small patch was made in 2007, called the Tomb Raider Audio Restoration Patch, to enable the triggers. A new CD must be burnt containing the additional CD audio tracks from the PSX version or mp3s of those tracks. Because any of the Greatest Hits releases of Tomb Raider can be purchased for very little money, I would suggest buying a copy and ripping the tracks using a program called Exact Audio Copy. The patch will allow the best of both worlds, ambient music will play except when triggered music is activated. Start reading here for more information : http://www.vogons.org/viewtopic.php?f=20&t=10463&start=180
The patch will be found on the next page, http://www.vogons.org/viewtopic.php?f=20&t=10463&start=200#p117936. Included in the patch is a modified Voodoo Rush TOMB.EXE, but there are instructions to modify any Tomb Raider executable. Glidos also supports restoring the triggers through a downloadable pack.
Glidos can improve the quality of the FMVs to Playstation levels with a downloadable pack, but this has not been integrated into the original DOS version. There are also several texture enhancement packs available for Glidos, but not all cover the full game.
All the 3D Accelerator patches can be found on the Tomb Raider Gold CDs, CD1 has them for the main game, CD2 has them for the Unfinished Business add on. Tomb Raider Gold as found in the Eidos Platinum Collection are the best discs to track down for these patches.
Sound
Tomb Raider, while a DOS game, is Windows-tolerant. It's sound support is pretty basic, requiring only a Sound Blaster. It supports a wide variety of ISA sound cards, including the Sound Blaster Pro, Sound Blaster 16/AWE32 & 64, Pro Audio Spectrum 16, Roland RAP-10, Microsoft/Windows Sound System, ESS AudioDrive, Ensoniq SoundScape, Gravis UltraSound and Gravis UltraSound Max. It also supports the NewMedia.WAVJammer and I/O Magic Tempo PCMCIA sound cards natively. The game uses middleware drivers from HMI.
In DOS, you shouldn't have a problem if you actually have one of these ISA or PCMCIA cards, or a card that advertises compatibility. Tomb Raider uses a sound card only for sound effects, and they are typically in an 8-bit/22kHz format (lowest common denominator, suitable for a pre-Pro Sound Blaster). In Windows 9x, DOS games can still access ISA sound cards directly. All the listed sound cards have Windows 9x drivers, and most are built into Windows 98SE. I am not sure whether there is a driver to obtain digital audio capabilities in Windows 9x for the Adlib Gold, only the FM Synthesizer may be supported. Owners of that card would be out of luck for this game.
If you only have a PCI sound card, you will need to activate its DOS sound card emulation capabilities, if any. Most PCI sound cards for Windows 9x do emulate a Sound Blaster Pro, so if you have the emulation drivers installed in Windows 9x, you should be good to go. The Aureal Vortex 2 sound card works perfectly for this game, but you must set the resources manually in the setup program. Of course, you will need to use the Tomb Raider setup program to tell the game the virtual resources (I/O, IRQ/DMA) the emulation is using. You will need to run the game in Windows unless you have installed the drivers that provide real-mode DOS support for sound.
The Tomb Raider PC CD is a mixed data/audio CD, with one data track and nine audio tracks. The audio tracks should be playable in a CD player or with Windows Media Player. If you can hear no music, make sure that there is an MPC cable connected from your CD ROM or DVD ROM drive to your sound card. You can also hear the music if you plug in headphones or speakers to the audio output jack on the front of many drives. Also, make sure your mixer settings have not muted the CD audio. There are some budget releases where the CD audio is not present.
The Playstation version of the game is also a mixed data/audio CD but has fifty-six audio tracks. Additional tracks are used for all in-game spoken dialog, including the tutorial level. This dialog, recorded in 16-bit CD audio format, will sound superior to the 8-bit digital format the PC version uses. There are also additional Playstation music tracks that play back at certain points in the levels that are entirely absent from the PC version. On the other hand, the Playstation version does not have ambient music playing throughout the levels. Core Design removed these extra tracks from the PC version as a "design decision", according to the PC version's readme file. The theory behind the decision is that certain CD drives could not keep up with the frequent CD track changes.
The idea of putting these cues back in the game had been floating around for many years, but the trouble was that early hackers believed that the triggers for the in-game music would have to be recreated from scratch. Then a guy going by the name KMO found that the triggers were still present, albeit disabled, in the main executable. A small patch was made in 2007, called the Tomb Raider Audio Restoration Patch, to enable the triggers. A new CD must be burnt containing the additional CD audio tracks from the PSX version or mp3s of those tracks. Because any of the Greatest Hits releases of Tomb Raider can be purchased for very little money, I would suggest buying a copy and ripping the tracks using a program called Exact Audio Copy. The patch will allow the best of both worlds, ambient music will play except when triggered music is activated. Start reading here for more information : http://www.vogons.org/viewtopic.php?f=20&t=10463&start=180
The patch will be found on the next page, http://www.vogons.org/viewtopic.php?f=20&t=10463&start=200#p117936. Included in the patch is a modified Voodoo Rush TOMB.EXE, but there are instructions to modify any Tomb Raider executable. Glidos also supports restoring the triggers through a downloadable pack.
Unfinished Business, being a PC-only expansion, cannot use this restoration patch. It ideally should come on its own separate hybrid disc with one data track and three CD audio tracks: the opening theme, the Egypt "Wind" Ambient Track and the Atlantis "Heartbeat" Track. The Tomb Raider Gold CD2 should have all the audio tracks.
Input
Tomb Raider defaults to using the keyboard, but can use a gamepad with the keyboard. As it is a DOS game, it only recognizes four buttons and two axes. If you are playing the game in Windows, make sure your controller uses ID1 in the Game Controller properties in the Control Panel. If you have a gamepad with more than four buttons, you will need a program like JoytoKey to map the extra buttons to keyboard keys. JoytoKey is one program that will work, but modern versions are only shareware and run on nothing less than Windows XP. You can find an older freeware version of the software, 3.7.4, that works on Windows 9x here : http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
I have successfully used an original Playstation controller (no analog sticks) with a Radio Shack PSX to USB adapter (RS Part # 26-304) in Windows 98SE. The USB adapter will be seen by Windows 98SE as a generic HID device, and all the buttons of the PSX controller will be visible. You can also use a PSX Dual Shock controller. Tomb Raider for the Playstation was pre-Dual Shock and only supported digital axes. A standard PC joystick provides analog axes, but I do not believe Tomb Raider for the PC really takes advantage of analog degrees of movement. I would suggest mapping the more critical functions to the "real" DOS gamepad buttons (Action, Draw Weapons, Jump) and the less timing critical buttons to the "emulated" keyboard buttons.
I found that if I used a Gravis Gamepad connected to my Vortex 2's game port, the control was unreliable with the Voodoo Rush executables. The menu would rotate uncontrollably and Lara would not run in a straight line without turning. This was with my Pentium III 600E running at 600MHz. When I reduced the speed to 400MHz by knocking down the FSB to 66MHz, the control was properly responsive.
Input
Tomb Raider defaults to using the keyboard, but can use a gamepad with the keyboard. As it is a DOS game, it only recognizes four buttons and two axes. If you are playing the game in Windows, make sure your controller uses ID1 in the Game Controller properties in the Control Panel. If you have a gamepad with more than four buttons, you will need a program like JoytoKey to map the extra buttons to keyboard keys. JoytoKey is one program that will work, but modern versions are only shareware and run on nothing less than Windows XP. You can find an older freeware version of the software, 3.7.4, that works on Windows 9x here : http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
I have successfully used an original Playstation controller (no analog sticks) with a Radio Shack PSX to USB adapter (RS Part # 26-304) in Windows 98SE. The USB adapter will be seen by Windows 98SE as a generic HID device, and all the buttons of the PSX controller will be visible. You can also use a PSX Dual Shock controller. Tomb Raider for the Playstation was pre-Dual Shock and only supported digital axes. A standard PC joystick provides analog axes, but I do not believe Tomb Raider for the PC really takes advantage of analog degrees of movement. I would suggest mapping the more critical functions to the "real" DOS gamepad buttons (Action, Draw Weapons, Jump) and the less timing critical buttons to the "emulated" keyboard buttons.
I found that if I used a Gravis Gamepad connected to my Vortex 2's game port, the control was unreliable with the Voodoo Rush executables. The menu would rotate uncontrollably and Lara would not run in a straight line without turning. This was with my Pentium III 600E running at 600MHz. When I reduced the speed to 400MHz by knocking down the FSB to 66MHz, the control was properly responsive.
There were certainly more than 3 Voodoo1 models, although the ones you mention are probably the earliest.
ReplyDeleteThe Videologic Apocalypse 3D has a PowerVR PCX1 chip. The Matrox m3D has a PowerVR PCX2 chip, like the Videologic Apocalypse 3DX (and 5D, 5D Sonic). PCX1 and PCX2 need different patch executables for Tomb Raider.
The Verité V1000 had solid Direct3D support, better than everything else pre-Voodoo1, but it was significantly slower than Voodoo1. Verité V2200 (which can also run TR1) roughly reached Voodoo1 performance.
The reasons for Rendition's failure were more complex, a big part was that they were late to market.
ATI Rage and S3 Virge also had patches for Unfinished Business (see http://www.vogons.org/viewtopic.php?t=33483). Matrox Mystique and Rendition Verité did not have patches for UB. I *think* there was only one 3dfx patch for UB, but I don't know which kind that one was.
The original Voodoo1 patch is supposed to work with Voodoo2 cards provided you set certain DOS environment variables (see eg. http://www.vogons.org/viewtopic.php?t=35721).
There is at least one official version with broken CD Audio tracks. (German green CD cover)
ReplyDeleteGood write up! Playing around with the game at the moment. The GOG.com and Steam releases are based on BIN / CUE images using OGG Audio CD tracks. Extracting the BIN files, converting the OGG to 44.1 KHz 16 bit WAV and burning a mixed mode CD gives you the full MS-DOS installation CD.
ReplyDeleteOn Windows nGlide seems to be the easiest / best way to make the game look nicer. It will render at 1080p with 4:3 aspect ratio just fine.
However I ran into issues getting the PSX music going. Lots of dead links and no clear guide / resource. Does anyone know more about this topic?
Also in 3dfx mode, F2 is display FPS, F3 AA but what does F4 do?
@phil: According to Google and especially your page on the subject http://www.philscomputerlab.com/tomb-raider.html F4 should toggle mip mapping...
ReplyDeletePlease post links to download the patches. I need 3Dfx ones in particular (I have a Voodoo Banshee).
ReplyDeletehttp://www.patches-scrolls.com/tomb_raider.php has the correct patch
ReplyDeleteMy voodoo4 uses patch to play Tomb Raider, all seem normal except Lara lost her shadow, how to fix it?
ReplyDelete