tag:blogger.com,1999:blog-6993165553021868648.post8163051119920448694..comments2024-03-27T05:39:24.505-04:00Comments on Nerdly Pleasures: Video Potpourri IIGreat Hierophanthttp://www.blogger.com/profile/04409413307024477304noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6993165553021868648.post-7658283768717831262022-11-15T21:41:14.304-05:002022-11-15T21:41:14.304-05:00For what it is worth, the lavender color in the Ni...For what it is worth, the lavender color in the Nintendo's palette is actually outside the NTSC color gamut(as are several other entries). There is not, and CANNOT BE, a canonical correct rendering other than "what I saw on the screen"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-16628631693930030482021-08-30T11:02:20.064-04:002021-08-30T11:02:20.064-04:00The standard colour palette is defined by the foll...The standard colour palette is defined by the following colours: 585858, 00237C, 0D1099, 300092, 4F006C, 600035, 5C0500, 461800, 272D00, 093E00, 004500, 004106, 003545, 000000, 000000, 000000, A1A1A1, 0B53D7, 3337FE, 6621F7, 9515BE, AC166E, A62721, 864300, 596200, 2D7A00, 0C8500, 007F2A, 006D85, 000000, 000000, 000000, FFFFFF, 51A5FE, 8084FE, BC6AFE, F15BFE, FE5EC4, FE7269, E19321, ADB600, 79D300, 51DF21, 3AD974, 39C3DF, 424242, 000000, 000000, FFFFFF, B5D9FE, CACAFE, E3BEFE, F9B8FE, FEBAE7, FEC3BC, F4D199, DEE086, C6EC87, B2F29D, A7F0C3, A8E7F0, ACACAC, 000000, 000000.Anonymoushttps://www.blogger.com/profile/15301001665592420923noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-41217718418859614732019-01-25T20:54:29.397-05:002019-01-25T20:54:29.397-05:00Apparently, Miyamoto said that he specifically cho...Apparently, Miyamoto said that he specifically chose a purplish blue for the sky, so that Firebrand guy was indeed correct after all: https://i.imgur.com/tTRIe5r.jpgAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-42295352028622845872018-01-10T10:08:01.162-05:002018-01-10T10:08:01.162-05:00lmao to the first comment lol i agree we don't...lmao to the first comment lol i agree we don't want a sample, we want the whole thing ;}<br /><br /><br /><br />color commands arkhttp://arkconsolecommands.com/tag/ark-survival-evolved-color-id-chart-for-dinos-regions-codes-and-commands/noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-56545134898851855472018-01-06T13:32:03.186-05:002018-01-06T13:32:03.186-05:00That actually makes 2 of us. But I'm now think...That actually makes 2 of us. But I'm now thinking later to buy second 808 for having both wide pan and close pan simultaneously. I have to play a little with other apps and time-laps to see how 4K plays out on 808. These examples what I aw just blew my mind. I must admit - I just love the dynamic range of 808.<br /><br />Not much. Most of the clips are untouched, for some I added contrast."Dancing reeds" part was done byt slowing the motion by 20%<br /><br /><br /><br />eu4 console commandshttp://eu4consolecommands.com/noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-66965851767494363132017-04-09T03:29:14.244-04:002017-04-09T03:29:14.244-04:00FYI, FirebrandX has since then update his process,...FYI, FirebrandX has since then update his process, using a calibrated monitor. Also, many consumer decoders are biased, like the sony cxa2025, often touted as a good reference palette has documented decoding bias.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-62577000045872443072017-01-03T14:14:44.187-05:002017-01-03T14:14:44.187-05:00I'm not sure any search is going to be definit...I'm not sure any search is going to be definitive for NTSC folks; those screens always had a tint control which offsets the colour subcarrier phase to account for phase shift during transmission. Which colours you got would depend on exactly where you set that dial.Tomhttps://www.blogger.com/profile/08326659025784280218noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-26169133246027593852016-11-29T15:34:52.182-05:002016-11-29T15:34:52.182-05:00I am sure that several individuals have looked at ...I am sure that several individuals have looked at the NES's video output through an oscilloscope, but the display device will interpret these signals how its video processing technology tells it to. The standards have changed over time, a NES displayed on a 1953 RCA CT-100 will look very different from a 2003 Sony KV-34XBR910. Even though Shigeru Miyamoto chose color $21 for his sky color, he was looking for one with a purple tint. Even on my monitors, $21 has a purple tint when the tint control is in the middle between red and green, compared to $22. $22 is a purer sky blue. If he wanted lavender or violet, he would have said so, but it would have looked rather weird for many people. I am not persuaded that the lavender color of the NES Classic or Firebrandx's palette is what the majority of NES and Famicom players in the 1980s and early 90s saw. Great Hierophanthttps://www.blogger.com/profile/04409413307024477304noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-8482142407437752882016-11-29T08:36:48.321-05:002016-11-29T08:36:48.321-05:00Assuming the PPU output a 50% duty cycle over comp...Assuming the PPU output a 50% duty cycle over composite:<br /><br />Absolute peak magnitude is Luminosity.<br />Relative peak-to-peak magnitude is Saturation.<br />Offset is Hue.<br /><br />The NES clock crystal is 21Mhz, six times the NTSC colorburst frequency. The NES PPU have 12 distinct hues of four shades excluding grayscale, presumably with evenly spaced offsets. This makes sense as the even divisions would match the native timing of the Crystal. Then the odd palettes could use the rising/falling edge of the crystal clock.<br /><br />Black and white voltage levels could be set according to NTSC standards and tweaked from there. I would be interested to see what a "pure" palette would look like based solely on exact measurements retrieved from a logic analyzer. Perhaps a guy like Kevtris could easily use such an approach to generate a flawless palette.StarDust4Everhttps://www.blogger.com/profile/00846613284716068394noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-62657684138104369072016-11-29T07:52:38.810-05:002016-11-29T07:52:38.810-05:00You bring an excellent point. My frontloader NES a...You bring an excellent point. My frontloader NES as well as AV Famicom both display true blue sky on all my CRT tube sets. On out LCD TVs, the skys are violet. The bricks are also more brown than red. It's something I've come to accept in recent years, though it shouldn't be. Even Nintendo's Virtual console to an extent does this.<br /><br />On my AVS, the FCEU has the bluest sky but the colors are over-saturated. Since all capture card devices use the new standard for color conversions, they will do the same hues as an LCD that we try and avoid.<br /><br />Perhaps if the square waves recorded from the NES PPU composite could be processed using a logic analyzer rather than a capture device, the precise timing offsets and voltage levels of the top and bottom waveform could be recorded. These offsets could then be converted to raw Hue-Saturation-Luminosity values using a software algorithm and finally to RGB.<br /><br />This process could be repeated 56 times for all color values, and finally a perfect pallet could be generated using said algorithm. For the emphasis bits, careful analysis into how these bits affect the raw output of the PPU would be necessary.StarDust4Everhttps://www.blogger.com/profile/00846613284716068394noreply@blogger.com