tag:blogger.com,1999:blog-6993165553021868648.post5919382763267032846..comments2024-03-27T05:39:24.505-04:00Comments on Nerdly Pleasures: The Gravis Ultrasound and DOS GamesGreat Hierophanthttp://www.blogger.com/profile/04409413307024477304noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6993165553021868648.post-56845600717408897342021-07-16T18:27:54.391-04:002021-07-16T18:27:54.391-04:00Use one of these : https://www.amazon.com/JEXON-ST...Use one of these : https://www.amazon.com/JEXON-STEREO-3-5MM-AUDIO-CABLE/dp/B003L91J16 and one of these : https://www.amazon.com/Adecco-LLC-Stereo-Female-Adapter/dp/B01ET3Y2SO and make sure the red plug attaches to the white plug and vice versa. Easiest solution I can find.Great Hierophanthttps://www.blogger.com/profile/04409413307024477304noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-74907875588276759042021-06-24T18:48:22.225-04:002021-06-24T18:48:22.225-04:00Hi, Nice info. Could you go into more detail on th...Hi, Nice info. Could you go into more detail on the "reverse stereo, requiring a cable fix" I've been going crazy with cables, half pulling them out of the GUS to sound correct. Whats the fix? <br />Thanks,Robbo007https://www.blogger.com/profile/10686461779383458817noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-27415549757334011022021-02-03T06:58:14.906-05:002021-02-03T06:58:14.906-05:00Great article for finding out more about these won...Great article for finding out more about these wonderful old soundcards.<br /><br />It might be worth mentioning that the GF-1 chip present on all the cards does hardware mixing for the output of the card itself. While the additional AMD interleave hardware mixing chip on the 3.7X revisions of the card is for mixing analog audio - like from a CD drive.<br /><br />Otherwise it might come across as the card not having hardware mixing without the chip, which confused me for a bit when getting mine.<br /><br />From what I’ve read the PNP cards can also have timing differences versus the Classic cards, so they may not always play back the same. See ya!Aviancer (https://twitter.com/skyvian)https://www.blogger.com/profile/02550825055302467881noreply@blogger.comtag:blogger.com,1999:blog-6993165553021868648.post-8194750683320992492012-09-07T12:10:42.774-04:002012-09-07T12:10:42.774-04:00Usually it saves resources if all IRQs and DMAs ar...Usually it saves resources if all IRQs and DMAs are set to the same resource, I usually use 240,7,7,7,7. The reason is that the typical usage scenario is playback only, so mixing 8 bit and 16 bit dma is not relevant and also full duplex operation is not relevant.<br /><br />The second point is that the MegaEm part is more complex as stated here. Newer versions of MegaEm are more compatible, there has been a major rewrite of the code from version 2.x to 3.x. MegaEm also includes the UltraMID API. <br /><br />The 1 MB for all instrument is only valid if the game uses General Midi and MegaEm is used as emulation engine.<br />There are certain more efficient variations using the RAM with the UltraMID API. So games can load on startup the instrument patches used. This increases quality already a lot, since for songs usually only a few instruments of the full General Midi set are used. This was formerly done using the Loadpats tool with a corresponding ini file (SC2000 with AIL32 f.e.). Some games load instrument patches for each song on demand, which is even more efficient. You can see this behaviour also due to the fact that MegaEm reloads the 1 MB memory bank image after the game quits automatically if the game utilized the GUS memory itself.<br /><br />There is more, but this would exceed this comment ;)<br /><br />Eliandaenigmahttps://www.blogger.com/profile/12709633230002728225noreply@blogger.com